Abjuration
Level: Clr 4, Protection 4, Strength 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The warded creature is immune to the effects of one specified spell for every four
levels you have. The spells must be of 4th level or lower. The warded creature
effectively has unbeatable spell resistance regarding the specified spell or spells.
Naturally, that immunity doesn't protect a creature from spells for which spell resistance
doesn't apply. Spell immunity protects against spells, spell-like effects of magic
items, and innate spell-like abilities of creatures. It does not protect against
supernatural or extraordinary abilities, such as breath weapons or gaze attacks.
Only a particular spell can be protected against, not a certain domain or school of
spells or a group of spells that are similar in effect. Thus, a creature given immunity to
lightning bolt is still vulnerable to shocking grasp or chain lightning.
A creature can have only one spell immunity or greater spell immunity spell in
effect on it at a time.