Level: Druid 3, sorcerer/wizard 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

You cast this spell upon yourself, and
your fl esh glows yellow. The glow quickly
subsides, but you feel your fl esh thicken,
its surface growing harder and more like
a carapace.

The spell grants the recipient a +1
enhancement bonus to its existing
natural armor bonus, a +1 racial bonus
on saves against poison, and a +1 racial
bonus on Hide checks for every three
caster levels you have. This means that
the bonuses to natural armor, saves,
and Hide checks improve to +2 at caster
level 6th, +3 at caster level 9th, +4 at
12th, and +5 at 15th.

The enhancement bonus provided
by spiderskin stacks with the subject’s
natural armor bonus, but not with other
enhancement bonuses to natural armor.
A creature without natural armor has
an effective natural armor bonus of +0,
much as a character wearing only normal
clothing has an armor bonus of +0.

Arcane Material Component: The leg
of a spider.