Spiritual Weapon

Spiritual Weapon
Evocation [Force]
Level: Clr 2, War 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Magic weapon of force
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes

A weapon made of pure force springs into existence and attacks opponents
at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per
three caster levels (maximum +5 at 15th level). The weapon takes the shape
of a weapon favored by your deity or a weapon with some spiritual significance
or symbolism to you and has the same threat range and critical multipliers as a
real weapon of its form. It strikes the opponent you designate, starting with one
attack in the round the spell is cast and continuing each round thereafter on your
turn. It uses your base attack bonus (possibly allowing it multiple attacks per round
in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a
spell, not as a weapon, so, for example, it can damage creatures that have damage
reduction. As a force effect, it can strike incorporeal creatures without the normal miss
chance associated with incorporeality. The weapon always strikes from your direction.
It does not get a flanking bonus or help a combatant get one. Your feats (such as
Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the
weapon goes beyond the spell range, if it goes out of your sight, or if you are not
directing it, the weapon returns to you and hovers.

Each round after the first, you can use a move action to redirect the weapon to a
new target. If you do not, the weapon continues to attack the previous round’s target.
On any round that the weapon switches targets, it gets one attack. Subsequent
rounds of attacking that target allow the weapon to make multiple attacks if your
base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use
the spell’s range, not the weapon’s normal range increment, and switching targets still is
a move action.

A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic,
disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual
weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). If an attacked
creature has spell resistance, you make a caster level check (1d20 + caster level) against
that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature
for the duration of the spell. The weapon that you get is often a force replica of your deity’s
own personal weapon, many of which have individual names.