Conjuration (Creation) [Evil]
Level: Clr 2, Demonologist 1
Components: V, S, M/DF
Casting Time: 1 full round
Area: 5-ft.-radius, centered on caster
Saving Throw: Fortitude negates
Spell Resistance: Yes
The caster summons a mass of spores that fill the area around him. The spores deal 1d8 points of damage to all creatures within 5 feet other than the caster. Then they penetrate the skin and grow, dealing an additional 1d2 points of damage each round for 10 rounds. At the end of this time, a tangle of viny growths covers each subject. A delay poison spell stops the spores’ growth for its duration. Bless,
neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.
Arcane Material Component: The feathers of an avian creature with an Intelligence score of at least 3 (a harpy, achaierai, or similar creature).