Psychometabolism
Level: Psychic warrior 3
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Power Resistance: Yes (harmless, object)
Power Points: 5
A serene gray radiance, roughly as bright as a candle's flame, envelops your weapon.
You give a weapon the undead bane special ability in addition to any other properties it has. Against undead, your weapon's enhancement bonus (if any) is +2 higher than normal, and it deals an additional 2d6 points of damage. The power has no effect if manifested upon a weapon that already has the undead bane quality.
Alternatively, you can affect up to 50 arrows, bolts, or bullets. The projectiles must be of the same kind and they have to be together, such as in the same quiver. A projectile (but not a thrown weapon) loses the special ability after it is used in an attack.
The weapon is considered goodaligned for the purpose of overcoming damage reduction.