Summon Dire Hawk

Conjuration (Summoning)
Level: Druid 2, Sky 2
Components: V, S, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned dire hawk
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

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This spell summons a dire hawk. It appears where you designate and acts immediately, on your turn. You may command the dire hawk telepathically as a free action, allowing you to direct its actions as you desire.

Dire Hawk
Medium Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +6
Speed: 10 ft. (2 squares), fly 80 ft. (average)
Armor Class: 19 (+6 Dex, +3 Natural), touch 16, flat-footed 13
Base Attack/Grapple: +3/+4
Attack: Talon +9 melee (1d4+1)
Full Attack: 2 talons +9 melee (1d4+1) and bite +4 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 12, Dex 22, Con 15, Int 2, Wis 15, Cha 11
Skills: Listen +8, Move Silently +8, Spot +10
Feats: Alertness, Weapon Finesse
Enviroment: Temperate Forests
Challenge Rating: 2