|Played By FlySkyHigh|
|Ability||Score||Mod||Temp Score||Temp Mod|
Temp Mod Used to track Magic Item bonuses etc
|Total||Base 10 + 3 = 13|
|Dex = +3|
|Skills||Ranks||Stat Bonus||Synergy||Magical Bonuses||Total|
|C||Decipher Script (Int)||+2||+0||0||+0||+2|
|C||Disable Device (Int)||+0||+2||+0||+0||+2|
|C||Escape Artist (Dex)||+0||+3||+0||+0||+3|
|X||Gather Information (Cha)||+4||+4||+0||+0||+8|
|C||Handle Animal (Cha)||+0||+4||+0||+0||+4|
|X||Knowledge (Arcana) (Int)||+4||+2||+0||+0||+6|
|X||Knowledge (Nature) (Int)||+4||+2||+0||+0||+6|
|C||Move Silently (Dex)||+0||+3||+0||+0||+3|
|C||Open Lock (Dex)||+0||+3||+0||+0||+3|
|C||Sense Motive (Wis)||+0||+1||+0||+0||+1|
|C||Sleight of Hand (Dex)||+0||+3||+0||+0||+3|
|C||Speak Language (n/a)||+0||+0||+0||+0||+0|
|X||Use Magic Device (Cha)||+0||+4||+0||+0||+4|
|C||Use Rope (Dex)||+0||+3||+0||+0||+3|
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Sylvan, Wildlander, Draconic
Skill Point Total: 16
1st 16, +4 effective from Knowledge carryover.
Bloodline Arcana: Whenever you cast a spell of the enchantment school, increase the spell's DC by +2.
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Low-Light Vision: Wildrunner Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Wildrunner Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Wildrunner Elves receive a +2 racial bonus on Listen, Spot and Search skill checks.
Weapon Familiarity: Wildrunner Elves are proficient with longbows (including composite longbows) and shortbows (including composite shortbows).
|Weapon||Attack Bonus||Damage||Crit||Damage Type|
|Armour / Shield||Armour/Shield Bonus||Max Dex||Armour Check||Arcane Spell Failure||Movement Speed||Weight|
|Head||Item name goes here||Brief item description|
|Face||Item name goes here||Brief item description|
|Neck||Item name goes here||Brief item description|
|Shoulders||Item name goes here||Brief item description|
|Torso||Item name goes here||Brief item description|
|Arms||Item name goes here||Brief item description|
|Hands||Item name goes here||Brief item description|
|Right Ring||Item name goes here||Brief item description|
|Left Ring||Item name goes here||Brief item description|
|Waist||Item name goes here||Brief item description|
|Feet||Item name goes here||Brief item description|
|Pack||Item name goes here||Brief item description|
List of Items Here: Rapier, Backpack, Bedroll, Flint and Steel, Beltpouch, trail rations, 50' silk rope, sack, 2 waterskins, whetstone, crowbar, Traveler's Outfit, Longbow, Arrows (40), Courtier's Outfit, Jeweled Wristband
Statistics of Items Here: Rapier (20 gp, 2 lbs.); Backpack (2 gp, 2 lbs.); Bedroll (1 sp, 5 lbs.); Flint and Steel (1 gp); beltpouch (1 gp, 1/2 lb.); 4 days trail rations (2 gp, 4 lbs.); 50' silk rope (10 gp, 5 lbs.); sack (1 sp, 1/2 lbs.); 2 waterskins (2 gp, 8 lbs.); whetstone (2 cp, 1 lb.); Crowbar (2 gp, 5 lbs.); Traveler's Outfit (1 gp, 5 lbs.); Longbow (75 gp, 3 lbs.); 40 Arrows (2 gp, 6 lbs.); Dagger (2 gp, 1 lbs.), Courtier's Outfit (30gp, 6lbs.), Jeweled Wristband (50 gp, 1/2 lbs.)
Spells per Day:
0 - 6
1 - 3
0 - 14
1 - 15
Run. Run. Keep on running. Run until the sun falls into it's grave in the land behind you and all enemies whither away and are buried by the trail of dust you leave behind you. Speed. Speed. Speed is the ultimate factor in combat, outrun them and they can't catch you, fight faster and strike them down before they can fight back, be quick on your feet and they'll never pin you down. These were the lessons beaten into him as a child. That above all freedom was paramount, and that being fast was the easiest way to achieve that goal. In the remarkably long lifetime of an elf, one would think that people so devoted to speed would be almost an oxymoron. In fact, to his tribesmen and himself, it was quite the opposite. A long life meant that you simply had infinite more moments to enjoy it. So quite simply, that meant that you had to make every moment of an impossibly long life count.
His tribesmen took this quite literally, and fully embraced their capricious nature. Nothing held them down, always flitting from place to place, every night a party, every day a celebration. It was like living in a dream for him, and for seventy years, he lived that dream with glee. But one day, it suddenly struck him. This wasn't freedom. Sure, perhaps in the conventional sense it was, but it wasn't, truly. How could one describe repeating the same ritual over and over day to day, with only the background changing, as true freedom? If this wasn't freedom, then what was true freedom? He could feel it, the wanderlust. The thrill of the next day always being on the horizon, mysterious yet oh-so-alluring. Never knowing what was going to happen next, and forging your way forward alone, that was true freedom. The freedom to drink and eat when one pleased, to speak with and shun who one pleased, and to sleep where one pleased.
And that was that. With nary a goodbye, Taldeth had set out on his own, he had long since been made aware of his arcane gift, so he was not really concerned for his well being, at least not for now, but his goal as was true of most adventurers was to grow stronger, so that no one and no thing could ever hold him down.
1) Describe yourself as someone meeting you for the first time would see you. (Race?, Gender?, Age?, Size? Coloration? Attractiveness?, Dress? Do you try to emphasize or hide any of these features?)
2) What other details would someone notice on a closer look? (Distinguishing marks, birthmarks, scars, etc?)
3) Do you have a distinctive way of speaking or any other mannerisms or memorable behavior?
Brilliant blonde hair seems to catch the very sunlight in it's strands as the ever-moving Taldeth comes into view. Brilliant blue eyes like sapphires seem to glitter as they flit endlessly back and forth, the impressively tall male elf seeming to be endlessly curious about everything around him. A brief glitter of light draws your attention from his face a moment to find an oddly shaped jeweled wristband upon his wrist, the reason for which you can only guess at. As you continue to look down, you notice that his clothes, while nice, are well worn. Travelling further down you notice that his boots, in stark contrast to his clothing, seem to have no care given to their cleanliness at all, mud is deeply caked in around the soles, and dirt stains it deeply. As you finally return your gaze to his face you find him staring back, a broad smile on his lips. You are struck then by the oddity of the two features that come immediately to your notice, the extremity of his pointed ears, and the deep wrinkles around the edges of his eyes. Weren't elves supposed to remain perfectly youthful? It comes to you then as you hear the light melodic laugh that issues forth from his lips that the wrinkles around his eyes are laugh lines, as are the creases on his cheek which have just become apparent. He turns his gaze from you to speak with someone nearby, and you notice that as he does so he talks quickly, pausing only long enough to let the other person speak before starting in again, and all the while his foot seems to tap out a steady beat, as if marking the passage of time.
B: Birth and Family
1) Where and when were you born? (Also good to include: Do you know your exact birthdate? Did anything unusual (storms, accidents, deaths, etc?) happen about the same time, with which some people might still associate your birthdate?)
2) Who are your parents? (Names, Occupations, Social class, Were they married?, Are they still alive? are all good things to include)
3) Do you have any siblings? (If so, it would be good to describe them as you did your parents above.)
4) Do you know any members of your extended family? (grandparents, aunts, uncles, cousins? Also would be good to describe them as above)
5) How did you get along with your family?
Born in Cargando on the Serenwind Plains, on the 17th day of Cipa, a child born to rain and storm. The lightning was bright and the winds were high the night he was born, but they say that he came out with a furious cry that would make the thunder envious. Born to Arauka Dal and Lisse' Lina, his father Arauka was the fastest runner in his tribe, able to outdistance even his fiercest competition with little effort, and his mother Lisse' was renowned for her beautiful voice and talent with words. As far as his tribe went, he was a privileged child, for though they were not necessarily rich, they were never wanting. He inherited his eyes, voice and hair from his mother, and from birth they were often complimented, but it was his father's endless energy that set him apart from the rest. Quick to laugh and quick to anger, his passions burned with the intensity of flame but would die just as quickly. The only child of the two, he was given plenty of attention from both of his parents, and his extended family, though small, was similar. His father's brother was one of the best huntsman in his tribe, and so often favored him with small trinkets, and his aunt, his uncle's wife, was a good cook, and often gave him treats when he saw them. He was never at odds with his parents, nor his uncle and aunt, as his bright nature made him rather amiable.
C: Education and Work
1) Did you serve an apprenticeship in order to learn your current profession/class? For how long?
2) If you were not an apprentice, how did you learn your trade/skills/ect? Formal schooling? Informal Teachers? Self-Taught?
3) Who was your master or teacher? (Race? Gender? Appearance? Personality?) Is he/she still alive? How were you treated? Are/Were you on good terms with your master?
4) Did your teacher have any other apprentices or students? Who were they? Did you get along?
5) Due to the rarity of literacy in this setting, how important are books, writings, letters, ect. to your character? Regardless as to whether or not he/she can read?
6) Do you have a job other than "adventurer"? Who do you work for? How much of your time does this require?
Taldeth's gifts came naturally to him as he aged. In general he was mostly left to himself, and often his talents would become apparent to him through no direct desire of his own. The majority of his gifts became apparent when he would go out hunting with his Uncle. He was never very good at it, but he was a decent shot with a bow, so he was allowed to continue coming along. His magic became apparent to him for the first time when he was rushed suddenly by a large animal they were hunting. His will to survive suddenly manifested itself in a field of force around him, deflecting the animal away and likely saving his life. Afterwards he began to cultivate his gift in private, seeking to further hone his talents and gain mastery over them. As he continued to grow up, his mother often tried to teach him to sing, and to read, but he often turned her down, viewing them as trivial, though now that he has gone out into the wide world, he is beginning to think he should have learned from her after all.
1) Who were your friends as a child? As an adolescent? As an adult?
2) How many of these people are still alive? How many are you still friends with?
3) Who is/was your best friend? What is the most memorable thing that the two of you ever did together?
4) What do you look for in a friend?
5) Have you ever been in love? Was it reciprocated? Do you have (or have you had) a boy-/girlfriend, a lover, or a spouse? More than one? Are you looking for one? What do you look for in a romantic partner?
E: Attitudes and Beliefs
1) What are your beliefs about religion and the afterlife? Do you follow any particular god or gods? What appeals to you most about this religion? Least?
2) Where do spirits of nature, the elements and the dead fit into these beliefs?
3) What gods, religions, or priesthoods will you have nothing to do with?
4) What is your moral code? Under what conditions will you kill? Steal? Lie? Do you have a personal code of behavior about violence? Magic? Sex? Dealing with Evil Beings?
5) How committed are you to seeing through something (a task, quest, bargain, etc) that you have started?
6) How important are the following to you?: Power, Wealth, Fame, Honor, Family, Friends, Love, Knowledge, Religion, Your job? To what lengths would you go to acquire or preserve these things?
7) How often do you remember your dreams? How much attention do you pay to them? Do they inspire you? Guide you? Inspire You? Warn you? Frighten You?
8) What is your attitude towards magic? People who use it? Fearsome monsters? The unknown in general?
F: Edges and Flaws
1) What are you especially good at? What sets you apart from the rest of the world? A skill? An unusual knack? A certain flair of style or wit?
2) What flaws do you have? Bad habits? Obsessions? Terrible (or embarrassing) secrets?
3) Do you have any enemies? How much trouble do those conflicts cause you?
G: Likes and Dislikes
1) What do you love? (People? Places? Creatures? Kinds of Food? Activities? Subjects?)
2) What do you hate? How do you typically react to these hated things?
3) What do you fear? What is your worst nightmare?
1) Describe your first encounter with a nonhuman monster. (Not counting player races, animals, etc that you grew up with, but feel free to mention them too)
2) If you are a spellcaster, describe your first experience with using magic. What were the circumstances? Were you expecting it?
3) If you have an animal companion or familiar, describe how you acquired it. Describe this ally's personality, and its attitude towards you. (Loyal unto death, mischievous, lazy, etc)
4) If you have any unusual possessions, describe how you acquired them. Is their value practical, monetary, sentimental or some combination of these?
5) Please describe your characters general background, this may be any length you wish, but at least one paragraph. You may use any or all of the information above, or new information not covered. (Encouraged)