Telekinetic Boomerang

Level: Kineticist 3, psychic warrior 3
Display: Visual
Manifesting Time: 1 swift action
Range: Touch
Target: One thrown weapon
Duration: 1 round/level (D)
Saving Throw: Will negates (object)
Power Resistance: Yes (object)
Power Points: 5

The object you touch glistens with silvery motes.

You can imbue a thrown weapon with an unusually fast-acting version of the returning weapon special ability. Halflings with psionic powers often use telekinetic boomerang on daggers or throwing axes.

Unlike a weapon with the returning special ability (DMG 225), a thrown weapon imbued with telekinetic boomerang returns to the thrower's hand immediately after the attack is resolved, allowing the weapon to be used again on the same turn.

Augment: For every 2 additional power points you spend, you can imbue an additional thrown weapon with the benefit of telekinetic boomerang.