Telekinetic Force

Psychokinesis [Force]
Level: Psion/wilder 3
Display: Visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One object at a time
Duration: Concentration, up to 1 round/level
Saving Throw: Will negates (object);see text
Power Resistance: Yes (object)
Power Points: 5

You move an object by concentrating your mind upon its current location and then the location you desire, creating a sustained force. You can move an object weighing no more than 250 pounds up to 20 feet per round. A creature can negate the effect on an object it possesses with a successful Will save or with power resistance. The weight can be moved across the ground or through the air. This power ends if the object is forced out of range. If you cease concentration, the object falls or stops.

You can drop a weight and pick up another during the power’s duration, as long as you don’t stop concentrating on maintaining the power. An object can be telekinetically manipulated as if you were moving
it with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation.

You might even be able to tie or untie simple knots, though delicate activities such as these require Intelligence checks against a DC set by the DM.

If you spend at least 5 rounds concentrating on an unattended object, you can attempt to break or burst it
as if making a Strength check, except that you apply your key ability modifi er to the check instead of your
Strength modifier.

Augment: For every additional power point you spend, the weight limit of the target increases by 25