Tialys Arabi‘neldth | |
Aliases: | Tia |
Age: | 40 |
Hair: | Blonde |
Eyes: | Blue |
Height: | 5’5" |
Weight: | 110lbs |
Race: | High Elf |
Class: | Sorcerer (Arcane) 8 |
Alignment: | Lawful Good |
Level: | 9 |
Experience: | 36,000 xp/ 45,000 xp |
Hit Points: | 36 |
Gold: | 17,710 gp |
Current Status: | Active |
Silya |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 10 | +0 | +0 | +0 |
Dexterity | 14 | +2 | +0 | +0 |
Constitution | 10 | +0 | +0 | +0 |
Intelligence | 20 | +5 | +0 | +0 |
Wisdom | 16 | +3 | +0 | +0 |
Charisma | 20 | +5 | +0 | +0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class | |
Total | Base 10 +2 Dexterity+ 2 Bracer of Armor + 4 Shield +1 Ring of Prot +1 Amulet of NA= 20 |
Flat-Footed | 10 + 4 Shield +2 Bracer of Armo +1 Ring of Prot +1 Amulet of NA = 18 |
Touch | 10 + 2 Dexterity +1 Ring of Prot = 13 |
Saving Throws | Base | Bonus | Total |
Fortitude | +3 | +0 | +3 |
Reflex | +3 | +2 | +5 |
Will | +6 | +3 | +9 |
BAB | Mod | Total Range/Melee |
+4 | +2Dex/+0Str | +6/+4 |
Initiative |
Dex = +2+4 = 6 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
X | Appraise (Int) | +2 | +5 | +0 | +0 | +7 |
C | Balance (Dex) | +2 | +2 | +0 | +0 | +4 |
X | Bluff (Cha) | +6 | +5 | +0 | +2 | +13 |
C | Climb (Str) | +0 | +0 | +0 | +0 | +0 |
X | Concentration (Con) | +7 | +0 | +0 | +0 | +7 |
X | Craft (Int) | +0 | +5 | +0 | +0 | +5 |
C | Decipher Script (Int) | +0 | +5 | +0 | +0 | +5 |
C | Diplomacy (Cha) | +2 | +5 | +2 | +0 | +9 |
C | Disable Device (Int) | +0 | +5 | +0 | +0 | +5 |
C | Disguise (Cha) | +2 | +5 | +0 | +0 | +7 |
C | Escape Artist (Dex) | +2 | +2 | +0 | +0 | +4 |
C | Forgery (Int) | +0 | +5 | +0 | +0 | +5 |
X | Gather Information (Cha) | +3 | +5 | +2 | +0 | +10 |
C | Handle Animal (Cha) | +2 | +5 | +0 | +0 | +7 |
C | Heal (Wis) | +2 | +3 | +0 | +0 | +5 |
C | Hide (Dex) | +0 | +2 | +0 | +0 | +2 |
X | Intimidate (Cha) | +2 | +4 | +0 | +0 | +6 |
C | Jump (Str) | +0 | +0 | +0 | +0 | +0 |
X | Knowledge (Arcane) (Int) | +4 | +5 | +0 | +0 | +9 |
X | Knowledge (Dungeoneering) (Int) | +4 | +5 | +0 | +0 | +9 |
C | Listen (Wis) | +4 | +3 | +2 | +0 | +9 |
C | Move Silently (Dex) | +0 | +2 | +0 | +0 | +2 |
C | Open Lock (Dex) | +0 | +2 | +0 | +0 | +2 |
C | Perform (Cha) | +4 | +5 | +0 | +0 | +9 |
X | Profession (Wis) | +2 | +3 | +0 | +0 | +7 |
C | Ride (Dex) | +2 | +2 | +0 | +0 | +4 |
C | Search (Int) | +5 | +5 | +2 | +0 | +11 |
C | Sense Motive (Wis) | +4 | +3 | +0 | +0 | +7 |
C | Sleight of Hand (Dex) | +2 | +2 | +2 | +0 | +6 |
C | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
X | Spellcraft (Int) | +6 | +5 | +0 | +0 | +11 |
C | Spot (Wis) | +5 | +3 | +2 | +0 | +10 |
C | Survival (Wis) | +2 | +3 | +0 | +0 | +5 |
C | Swim (Str) | +3 | +0 | +0 | +0 | +0 |
C | Tumble (Dex) | +4 | +2 | +0 | +0 | +6 |
X | Use Magic Device (Cha) | +6 | +5 | +0 | +0 | +11 |
C | Use Rope (Dex) | +0 | +2 | +0 | +0 | +2 |
Where C is Cross Class and X is a Class Skill
Languages Known: List them here
Skill Tricks:
Skill Tricks go here
Skill Point Total: Total Here
1st 28 2nd 7, 3rd 7, 4th 7<—Breakdown of skills generated per level, helps you keep track.
Feats:
Combat Casting: +4 Concentration While on Defense, Animal Magnatism, Body to Die for, Pleasing Pheromones
(From Arcane Bloodline)
Bonus Feats:
Class Abilities:
Bloodline Power (Arcane), Eschew Materials, Improved Init
Bloodline Power:
Arcane Bond (Su): At 1st level, you gain a familiar as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar.
Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis
New Arcana (Ex): At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.
Racial Abilities:
•+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
•Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Elves have a base speed of 30 feet.
•Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
•Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
•Keen Senses: Elves receive a +2 racial bonus on Listen, Spot and Search skill checks.
•Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
•Languages: Elves begin play speaking Common and Sylvan. Elves with high Intelligence scores can choose from the following: Carnivon, Celestial, Draconic, Goblin, and Wildlander.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Dagger | +0 | +1d4 | 19/20 x2 | P |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Bracers of Armor +2 | +2 | +0 | - | - | 30ft | 0lb |
Slot | Item | Description |
Head | Item name goes here | Brief item description |
Face | Item name goes here | Brief item description |
Neck | Item name goes here | Brief item description |
Shoulders | Item name goes here | Brief item description |
Torso | Item name goes here | Brief item description |
Arms | Item name goes here | Brief item description |
Hands | Item name goes here | Brief item description |
Right Ring | Item name goes here | Brief item description |
Left Ring | Item name goes here | Brief item description |
Waist | Item name goes here | Brief item description |
Feet | Item name goes here | Brief item description |
Pack | Item name goes here | Brief item description |
List of Items Here:
Backpack
Bedroll
Blanket, Winter
Block and Tackle
Scroll Case
Fish Hook
Flask
Flint and Steel
Grappling Hook
Ink 8oz
Ink Pen
Lantern, Hooded
Mirror, Steel
Oil, 3 pints
Rope, Silk 50ft
Pot, Iron
Signal Whistle
Soap, 2lbs
Spade
Tent
Waterskin
Whetstone
Book (Blank)
Spell Components pouch
Explorer's outfit X2
Cold Weather Outfit
Statistics of Items Here:
Cure Light Potion X 4 1d8+1
Cure Moderate Potion x1 2d8+3
Healing Belt, 2d8
Bracers of Armor (+1)
Replenishing Skin,
Handy Haversack
Wand of Scorching ray (25 charges)
Ring of Protection +1
Amulet of Natural armor +1
Golembane scarab
Wand of Call Lightning (35 charges)
Feather duster (dusts 3 rooms per day on command)
Stormfire Ring (MiC p:206)
Scroll:
Cure Moderate x 2 2d8+3
Spells per Day:
0:6
1:7
2:7
3:8
4:5
Spell DCs:
10+4+Spell Level=???
Spells Known:
Bloodline
3rd Bonus: Identify
5th Bonus: Invisability
7th Bonus: Rage
9th Bonus: Dimentional Door
Cantrips:
1:Mending - Makes Minor Repairs to an Object
2:Detect Magic - Detects Spells and Magic Items within 60ft
3:Message - Whispered Conversation at a Distance
4:Acid Splash - Orb Deals 1d3 Acid Damage RTA
5:Ray of Frost: 1d3 Cold Damage RTA
6:Grope
7:Prestidigitation
8:Light
Level 1:
1:Ray of Enfeeblement - 1d6+1/2 levels Str dmg RTA
2:Magic Missile - 1d4+1 Dmg
3:Shield - +4 AC, Blocks Magic Missile
4:Contraception - Prevents pregnancy
5:Grease - 10ft area
Level 2:
1:Scorching Ray - 4d6dmg Fire based on RTA
2:Levitate: Move 20 ft/rnd Up or Down. 1 min/level
3:Accommodation
4: Invisability
Level 3:
1:Fireball - 1d6 dmg/level *6d6* 20ft radius
2:Water Breathing - Breath Underwater
3:Lightening Bolt
Level 4:
1: Stoneskin - Ignores first 10 points of damage per attack
2: Invisability Greater
Character History:
From a long line of Arcane magic users, this young woman has come to Avalon in hopes of learning more about the arts she has inherited and growing into the woman she will become.