TRANSCRIBE SYMBOL
Abjuration
Level: Sorcerer/wizard 6
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Magic symbol touched
Duration: 10 minutes or until
discharged
Saving Throw: None
Spell Resistance: No
Mimicking the marks of the sigil on the
slate you hold, you render yourself immune
to detection by the magic symbol.
You place a protective spell upon
your hand that allows you to touch
an untriggered magic sigil (such as
a glyph of warding or a symbol of death)
without setting it off. The touched sigil
is removed from its location and held
as magical potential on your hand, as
though it were a touch spell.
To pick up a sigil in this manner,
you must make a successful caster level
check (DC 20 + the target glyph’s spell
level). Failure indicates that you have
triggered the glyph or symbol. If you
successfully transfer the sigil to your
hand, you can use a standard action to
place it on a surface (not a creature) of
the sort on which it can normally be
scribed. The transferred sigil works
normally thereafter and retains all
its original triggering conditions,
although its current location might
make its triggers diffi cult or impossible
to achieve.
You can maintain the magic sigil on
your hand as long as you concentrate.
If your concentration lapses or the
spell duration expires while the sigil is
thus stored as potential, it immediately
triggers upon you (and only you), even
if you normally would not meet its
trigger conditions. The effect has the
same saving throw and spell resistance
as the original spell did. The only safe
way to rid yourself of the stored sigil
is to place it upon a suitable surface.
Focus: A piece of slate that has been
scoured bare and smooth on one side.