Level: Sorcerer/wizard 7
Components: V, S, M
Casting Time: 1 round
Range: Medium (100 ft. +
10 ft./level)
Area: 10-ft.-radius
emanation centered
on a point in space
Duration: 1 hour/level
Saving Throw: Will
negates; see text
Spell Resistance: Yes

With a declaration, you
fi nish your casting. Immediately,
beings in the affected area
cease moving, standing as still
as statues.

This spell causes any Medium
or smaller humanoids
within the area of the spell
to become paralyzed. When
casting the spell, you must
specify a condition that will end it
(“Wait here until the dragon arrives”),
even if that condition can never feasibly
be met (“Stay here until the sun
shines at night”). Subjects in the area
that fail their saves immediately become
aware of the condition, but they
cannot communicate it due to their paralyzed
state (although someone could
use a spell such as detect thoughts to ascertain
the condition). For every hour
the creatures are transfi xed before the
condition is met, they are allowed another
saving throw to break free of the
spell’s effect.

As long as the spell operates, any
Medium or smaller humanoid that
enters its area must make a successful
saving throw or become transfi xed
with the same exit conditions (they too
become aware of the exit conditions on
becoming transfi xed). Likewise, any
creatures removed from the area are
freed from the spell’s effect.

An affected creature that is attacked
gains a new saving throw to break free
of the enchantment.

Material Component: A drop of pine