Ok Folks! Your friendly neighborhood Jennibear has some questions for you:
Some of the classes are notably weaker than others or suffer horrible stat blocks that require really impossible management, so, here are two classes to start with, These changes are changing class features to their pathfinder standard rather than leaving them at 3.5 substandard:
Ranger: Animal companion level would be considered ranger -3 instead of ranger half for the proposes of determining what animal companions could do and what ones you could have. -Edit! How about " Ranger level halved, or Ranger level -3, whichever is more bonus' ? It would allow for the Companion to start off a little stronger than it does at 4 and remain better throughout
Also on tap for Rangers Favored Terrain which offers +2 bonuses on perception (spot and listen) searches along with knowledge geography, survival and initiative checks within that favored terrain starting at level 3, at level 8 and every 5 levels after a ranger can pick a new favored terrain and add a +2 to the bonus of an existing terrain ( or the one just selected should he so chose.) these would likely be in place of the harder to select for the fluidity of Therafim Favored Enemy class features.
Paladins: The stat to cast their spells is currently Wisdom, the pathfinder class of Paladin specifies Charisma as their casting stat, which makes more sense with the way that Paladin's are laid out, their force of personality and belief is what makes them work, not their mental acuity.
This also opens up the level 5 alternate class ability of Divine bond, instead of picking a mount a paladin can chose to be bound to a weapon instead which grants a weapon buff for 1 minute per paladin level up to 4 times per day at level 17 ( 5, 9, 13, and 17) up to a total of +6 at level 20. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack.
Like a mount: If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.
This Bound weapon, a spirit that lives within a paladin's weapon, would join the Charging Smite in the alternate features for level 5 to increase the options in a setting where mounted combat is rare.
So it comes down to: What do you all think, especally interested in the opinions of the rangers to the possible changes to Rangers and any other ideas. I as mech op, but cannot do this alone, this is a community I wish for the input of the people I will be directly changing and the ideas of those who have them. Pm me with your take on things.