
Ability |
Score |
Mod |
Temp Score |
Temp Mod |
Strength |
10 |
+0 |
+0 |
+0 |
Dexterity |
15 |
+2 |
+0 |
+0 |
Constitution |
16 |
+3 |
+0 |
+0 |
Intelligence |
20 |
+5 |
+0 |
+0 |
Wisdom |
13 |
+1 |
+0 |
+0 |
Charisma |
12 |
+1 |
+0 |
+0 |
Temp Mod Used to track Magic Item bonuses etc
Armor Class |
Total |
Base 10 + 2 Dexterity + 2 Leather Armor= 14 |
Flat-Footed |
12 |
Touch |
12 |
Saving Throws |
Base |
Bonus |
Total |
Fortitude |
+0 |
+3 |
+3 |
Reflex |
+0 |
+2 |
+2 |
Will |
+3 |
+1 |
+4 |
BAB |
Mod |
Total Range/Melee |
+1 |
+2 Dex/+0 Str |
+3/+1 |
Skills |
Ranks |
Stat Bonus |
Synergy |
Magical Bonuses |
Total |
X |
Autohypnosis (Wis) |
+5 |
+1 |
+0 |
+0 |
+6 |
C |
Appraise (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
C |
Balance (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Bluff (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Climb (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Concentration (Con) |
+5 |
+3 |
+0 |
+0 |
+8 |
X |
Craft (Alchemy) (Int) |
+5 |
+5 |
+0 |
+0 |
+10 |
C |
Decipher Script (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
C |
Diplomacy (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Disable Device (Int) |
+5 |
+5 |
+0 |
+0 |
+10 |
C |
Disguise (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Escape Artist (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Forgery (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
C |
Gather Information (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Handle Animal (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Heal (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Hide (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
X |
Intimidate (Cha) |
+5 |
+1 |
+0 |
+0 |
+6 |
C |
Jump (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
X |
Knowledge (Psionics, Arcana) (Int) |
+5 |
+5 |
+0 |
+0 |
+10 |
C |
Listen (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Move Silently (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Open Lock (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Perform (Cha) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Profession (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
X |
Psicraft (Int) |
+4 |
+5 |
+0 |
+0 |
+9 |
C |
Ride (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Search (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
C |
Sense Motive (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Sleight of Hand (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Speak Language (n/a) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Spellcraft (Int) |
+0 |
+5 |
+0 |
+0 |
+5 |
C |
Spot (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Survival (Wis) |
+0 |
+1 |
+0 |
+0 |
+1 |
C |
Swim (Str) |
+0 |
+0 |
+0 |
+0 |
+0 |
C |
Tumble (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
C |
Use Psionic Device (Cha) |
+2.5 |
+1 |
+0 |
+0 |
+3 |
C |
Use Rope (Dex) |
+0 |
+2 |
+0 |
+0 |
+2 |
Where C is Cross Class and X is a Class Skill
Skill Tricks:
Skill Point Total: Total Here
1st 32, 2nd-7th 48, 8th-9th 18 <—Breakdown of skills generated per level, helps you keep track.
Laguages: Common, Literacy, Draconic, Discordian, Sylvan, Ignan
Feats:
Human1: Psionic Talent You gain additional power points to supplement those you already had.
Level1: Overchannel You burn your life force to strengthen your powers.
Psion1: Talented When overchanneling you do not take damage from lower level powers.
Class Abilities: Bonus Feat (Talented), Discipline: Psychokinesis
Racial Abilities: Skilled, Bonus Feat (Psionic Talent)
Weapon |
Attack Bonus |
Damage |
Crit |
Damage Type |
Quarterstaff |
+1 |
1d6/1d6 |
20 x2 |
B |
Armour / Shield |
Armour/Shield Bonus |
Max Dex |
Armour Check |
Arcane Spell Failure |
Movement Speed |
Weight |
Leather Armor |
+2 |
+6 |
- |
- |
30ft |
0lb |
Slot |
Item |
Description |
Head |
Item name goes here |
Brief item description |
Face |
Item name goes here |
Brief item description |
Neck |
Chronocharm of the Horizon Walker |
1/day: Swift action to activate and move up to half speed, no AOO |
Shoulders |
Item name goes here |
Brief item description |
Torso |
Item name goes here |
Brief item description |
Arms |
Item name goes here |
Brief item description |
Hands |
Item name goes here |
Brief item description |
Right Ring |
Item name goes here |
Brief item description |
Left Ring |
Item name goes here |
Brief item description |
Waist |
Item name goes here |
Brief item description |
Feet |
Item name goes here |
Brief item description |
Pack |
Item name goes here |
Brief item description |
List of Items Here:
Starter Adventuring Kit: 35g
Kit Includes: Backpack, Bedroll, Candle x3, Flask, Flint & Steel, Hammer, Hooded Lantern, Small Steel Mirror, Belt Pouch, Soap (1lb), Tent, Waterskin x3 and a Whetstone.
4 days Trail rations 2g
Leather Armor 10g
Chronocharm of the Horizon Walker 500g
Statistics of Items Here:
Chronocharm of the Horizon Walker: Once per day, use a swift action to activate. As part of the swift action used to activate the charm, you may move up to half your speed. This movement doesn't provoke attacks of opportunity.
Power Points: 6+5+2=13 (Class+Ability Mod+Feats=Total)
Powers Known: 5
Maximum Power Level Known: 1st
Power DCs:
10+Int Mod+Power Level
Powers Known:
Level 1: DC 16
Control Object
Matter Agitation
Energy Ray
Inertial Armor
Force Screen
Character History:
Hailing from Haven, Ventalio and his brother Ivellios were raised in a fairly simple fashion. After Ivellios decided to attend Trevalis Academy, Ventalio decided to follow him. Although he had no ambition to attend the classes and structure that attending such a prestigious academy would bring, he did have a thirst for knowledge, and felt that the Great Library would be the perfect source for quenching such a thirst. With Ivellios' assistance, he was able to nearly freely use the Great Library's resources, developing his mind to the point of awakening mental powers. When the book in front of him lit on fire unexpectedly, he spoke to his brother, and told him what had happened. Ivellios explained to him the idea of psionics, and showed him where to find further information. Studying alongside Ivellios, even without attending classes, they both began mastering their powers. After a couple of years, they left Trevalis Academy, and traveled to Avalon, ever thirsty for knowledge, and eager to find ways to improve on their abilities.
Ventalio has a fiery personality, has a good sense of humor, and loves simple pleasures. He almost always seems to be smiling, and is fairly likeable. However, he has moments where he seems to slip out of himself, and occasionally mutters dark phrases in Ignan, and in combat, seems to nearly be taken over by a burning demon of himself, an ectoplasmic fire running down the lengths of his arms. His eyes turn a bright orange, and his voice seems deeper, and mixes in occasional shouts or snippets in Ignan.