Verdan Dreisen Greifter

Large Aberration
Hit Dice: 25d8+120 (158 hp)
Initiative: +12 (+6 Dex, +4 Improved Initiative)
Speed: 60 ft
AC: 40 (-1 size, +6 dex, +25 natural AC)
Base Attack/Grapple: -1/+4
Attack: Claw +28 (4d8+10)
Full Attack: Bite +33 (4d8+19), 2 Claws +28 (6d8+15)
Space/Reach: 5’ , 5’ by 5’
Special attacks: Improved Grab, Ram, Rend
Special Qualities: Scent, Darkvision, Damage reduction 10/-, Damage Reduction 15/Magic, Regeneration 5, SR 30, acid, cold, and sonic resistance 20, Darkvision 60 ft., low-light vision 60 ft., tremorsense 60 ft.
Saves: Fort +12, Ref +10, Will +12
Abilities: Str 40, Dex 22, Con 20, Int 6, Wis 14, Cha 4
Skills: Hide +8*, Jump +10, Spot +8, Listen +6, Intimidate+10#
Feats: Run, Track, Alertness, Improved Initiative, Lightning Reflexes, Great Fortitude
Climate/Terrain: Any except cold regions
Organization: Solitary, Troop (1-2 dreisengreifters plus 4-6 keinderflucht)
Challenge Rating: 19
Treasure: Usually None
Alignment: Usually Chaotic Evil
Advancement: 15-20 hit dice (Large), 20-25 hit dice (Huge)
*Dreisen greifters recieve a natural +8 to Hide. Because of their coloring, the bonus goes up to +10 in desert regions.
#Because of their frightening appearance, dreisen greifters receive a +10 circumstance bonus to Intimidate rolls against non-verdan creatures of the same size or smaller.

About Dreisen Greifters:
The keinderflucht, like the baneworm that forms its heart, may eventually find a place where it can cocoon itself in preparation for its metamorphosis. A keinderflucht will do so after it has successfully implanted at least three hundred separate human females with baneworm eggs, which helps to explain the eagerness of the monster for such activities. Of course, the metamorphosis that the keinderflucht undergoes does not produce a pretty butterfly, but, instead, the infernal dreisen greifter.

Dreisen greifters resemble huge, deformed, bipedal lizards with massive claws on their forelegs, small but sharp horns on their foreheads, and large mouths full of razor sharp teeth. Little else is known about these creatures, except that they are fierce, make excellent hunters, are as adaptable as the keinderflucht, and are known to mate for the pleasure of it as well as to produce more baneworms. This sometimes leads them to take female prisoners of other races besides humans, though any baneworm eggs they might implant in nonhumans die and are expelled in minutes.

Dreisen greifters normally travel in troops, though many groups have come across lone dreisen greifters in the wild. Even then, troops are rare, and no group willingly gets nearer to a troop than half a mile without good cover.

Combat:
When alone and on the hunt, dreisen greifters are never afraid to wade into the thick of battle, tearing into enemies with their claws and fangs. As a Troop, the dreisen greifters surround and overwhelm one target at a time. Whenever possible, dreisen greifters take females of all sentient races captive, to suffer a fate worse than death.

Regeneration (Ex): Fire and acid deal normal damage to a dreisen greifter, after damage reduction is accounted for. If a dreisen greifter loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Improved Grab (Ex): If a dreisen greifter hits with both claw attacks, it may latch on to an enemy and make bite attacks with an additional bonus of +4. The held creature takes 2d8 points of damage from the claws every round.

Ram (Ex): Dreisen greifters may charge an enemy and deal 4d6+10 damage with their horns without provoking an attack of opportunity. If the enemy is two or more sizes smaller than the dreisen greifter, it may also trample for 3d6 damage. The ram acts as a Spring Attack, like the feat, and lets the dreisen greifter take additional actions in the same turn.