Vigor Lesser

VIGOR, LESSER
Conjuration (Healing)
Level: Cleric 1, druid 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 rounds + 1 round/level
(max 15 rounds)
Saving Throw: Will negates
(harmless)
Spell Resistance: Yes (harmless)
The sounds of battle ring in your ears as you
lay hands on your fallen comrade. You can
spare neither time nor magic to do more right
now, but the blood flow slows to a trickle and
her breathing becomes less labored, even as
you are called to the aid of another.
The subject gains fast healing 1,
enabling it to heal 1 hit point per round
until the spell ends and automatically
becoming stabilized if it begins dying
from hit point loss during that time.
Lesser vigor does not restore hit points
lost from starvation, thirst, or suffocation,
nor does it allow a creature to
regrow or attach lost body parts.
The effects of multiple vigor spells
do not stack; only the highest-level
effect applies.