Viscid Glob

VISCID GLOB
Conjuration
Level: Sorcerer/wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 hour/level
Saving Throw: Refl ex negates
Spell Resistance: Yes

You speak the words of this spell and toss
the small ball of silk in the air. It turns into
a 5-foot-wide glob of dripping, green-gray
goo, and the sticky mass rockets toward
your target.

When you attack with a viscid glob, you
make a ranged touch attack against
the target. If you miss, the glob might
strike a nearby square or creature
(see Missing with a Thrown Weapon,
PH 158). Once you have established
the direction of the miss, roll 1d4 to
determine the number of squares
away from the target square that the
glob lands.

A Medium or smaller creature
struck by the glob must make a successful
Refl ex save or be instantly
stuck in place. A stuck creature can
speak but is otherwise limited to
purely mental actions (such as casting
spells with no somatic or material
components) and attempts to free
itself by means of a Strength check
or Escape Artist check (against a DC
equal to this spell’s DC) made as a
full-round action. A Large or larger
creature stuck in the goo can’t move
from the spot where it is glued, but it
can otherwise act normally.

The glob dissipates when the spell
duration expires. Until then, it remains
sticky, and any creature touching it
(for example, a creature attempting to
pull out an ally) must make a successful
Refl ex save or become stuck itself.

A creature stuck by such secondary
contact is not trapped as thoroughly
as a creature targeted by the glob,
however, so the DC of the Strength
check or Escape Artist check required
to get free is reduced by 5.

Material Component: A tiny ball of
spider silk.