Wall Of Limbs

WALL OF LIMBS
Evocation
Level: Sorcerer/wizard 5
Components: V, S
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Effect: A wall of whirling limbs
up to 20 ft. long/level, or a ring
of whirling limbs with a radius
of up to 5 ft./2 levels, either form
20 ft. high
Duration: 1 round/level (D)
Saving Throw: Refl ex negates;
see text
Spell Resistance: Yes

By fl exing your arm and speaking the
repetitive words of power, you unleash the
spell. In the distance, the ground is covered
in a writhing mass. As you watch, over the
course of a few seconds, the writhing mass
rises up and forms a wall of thousands of
wriggling arms resembling your own.

An immobile, vertical curtain of whirling
limbs springs into existence. The
limbs resemble your own forelimbs.
A creature attempting to move
through the wall takes 5d6 points of
damage and must succeed on a DC
18 Strength check or become stuck
within the wall and unable to move (a
charging creature gains a +2 bonus on
the Strength check). The creature takes
5d6 points of damage each round at the
beginning of your turn until freed. A
creature can free itself with a DC 18
Strength check, or by dealing 30 points
of damage to a 5-foot section of wall.
A creature that starts its turn next
to a wall of limbs must succeed on a DC
18 Strength check or be grabbed by
the fl ailing arms and become stuck, as
above.

If you evoke the wall so that it appears
where creatures are, each creature takes
damage as if passing through the wall.
Each such creature can avoid the wall
(ending up on the side of its choice)
and thus take no damage by making a
successful Refl ex save.

A wall of limbs provides cover against
attacks made through it.