WALL OF WATER
Conjuration (Creation) [Water]
Level: Druid 4, sorcerer/wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: A straight wall whose area is
up to one 10-ft. square/level (S)
Duration: 10 minutes/level
Saving Throw: Refl ex negates;
see text
Spell Resistance: No
A wall springs up in the area you designate.
Composed of a sheet of water rising vertically,
the transparent wall does not prevent
you from seeing beyond it. The water of the
wall is calm as a lake on a windless day.
This spell creates a 10-foot-thick wall of
fresh water or seawater (as selected by
you). The water forms around objects
and creatures in its area, plunging these
creatures and objects underwater. A
creature in the area where the water is
created can make a Refl ex save to move
to a random side of the wall before it
forms completely. This movement must
occur on the creature’s next turn, or it
immediately suffers the full effect of
being in the wall.
Creatures can move through a wall
of water by making Swim checks,
or can walk along the fl oor at half
speed; the water itself is considered
to be calm water. Any open fl ames
in the area when the water forms are
immediately extinguished. Creatures
with the fi re subtype take 2d6 points
of damage +1 point per caster level
each round they remain partially or
wholly in the wall.
Although the wall is transparent,
it provides cover to any targets inside
against attacks launched from outside
the wall. It cannot be destroyed by
physical damage, nor can it be drained
off to a different location. Water
brought out of the wall in a container
instantly evaporates as the wall itself
forms more water to replace what was
removed.
Material Component: A sponge.