This race is restricted and must be applied for.


Warforged are a rare race of humanoid constructs originally constructed through powerful, long lost rituals. Unlike most constructs, warforged are fully self-aware and maintain mental faculties on par with Elves, Humans, or similar races. They were originally complex automatons created using the high technology that the starfallen humans brought with them when they first arrived on Therafim, having great capacity but no free will. However, as the magic of Therafim infused their systems, many of these automatons became self-aware. Soon afterward, Umnos took a personal interest in this seemingly ageless race, and taught them the secrets of how to change their bodies to adapt to their new home, using materials that better allow them to tap into the magic of Therafim as a source of living energy, rather than the transient power that came from now long-dead technology.

Since warforged are created physically mature many exhibit a childlike perspective that is often mistaken as naïve or emotionally crippled; this is not necessarily true. Some warforged, in fact, develop a particularly sophisticated view of the world, ever curious about its mysteries in part due to the odd nature of their creation. Many wonder where they might go in death and if they even have souls. Some create deeply ordered philosophies to govern themselves or maintain a perpetual list of tasks to occupy themselves with. Others fall in with the religions and mindsets of other races. Some warforged even live long enough to develop a deep and weathered personality as tempered by time as that of other races.

Physical Description
Warforged are physically impressive humanoids made up of magically enchanted materials. The "skin" of a warforged is made of hardened materials such as metal or stone. Beneath this lies the skeleton, made up of similar materials, and the "musculature" of the warforged, made up of leather or wooden fibers. Throughout the warforged's body are vessels resembling the circulatory system of organic creatures, complete with a bloodlike fluid. The arms of many warforged end in hands with two fingers and a thumb while the feet of the constructs are likewise two-toed. The faces of warforged are usually simple and vague in their features, with beaklike jaws, heavy brows, glowing eyes, runic markings, and little else. A few warforged, however, are known to have more sculpted appearances, making them look more like members of other races, though most often humans.

Warforged are physically sexless. Though some adopt gender identities, and many are crafted with specific features that allow them to physically function as a particular gender, they are incapable of sexual reproduction. Each Warforged that exists was individually created through ritual, like any other construct. The Warforged's artificial nature also gives the race a unique relationship to pain, which seems limited to actual injury. This allows Warforged to modify themselves with some ease, giving them a varied appearance in spite of their lack of inherent biological diversity. A warforged's artificial nature also means they do not need to eat, drink or breathe, though they can still drown or be suffocated. Likewise, warforged do not need to sleep but do nonetheless require rest in a fully-aware state for a period of at least four hours a day.

Warforged average roughly 6'6" and are made up of magically enchanted materials that weigh roughly 270-300 lbs.

About Warforged
Warforged take their name from their original purpose, as soldiers, and many have a dutiful attitude towards life taking pleasure from fulfilling commands. Warforged as a whole have a strong work ethic and share an aversion to failure. Warforged are capable of fear, often of death or pain, as much as other races and they can come to hate the sources of these fears just as easily. Warforged are also capable of loyalty and joy, particularly in relations to friends and allies and can be driven to anger when their loves or goals are threatened. However, warforged as a whole exhibit a simple-minded and reserved approach to life with straightforward goals and reactionary passions.


  • Require 15 REP to play.
  • +2 to Constitution, -2 to Charisma. Warforged are sturdier and much longer lived than most races but aren’t known for their individualism.
  • Subtype: Living Construct: Immune to: poison, sleep effects, paraylsis, disease, nausea, fatigue, exhaustion, effects that cause sickened, and energy drain.
  • Subtype: Living Construct: Subject to critical hits, nonlethal damage, dazing, stunning, ability drain, ability damage, and death effects etc as normal.
  • Cannot heal naturally: A Warforged cannot heal naturally, however a 'repair' or 'cure' type spell will heal the Warforged normally, however cure spells are only half effective at healing a Warforged.*
  • Medium: Warforged have no bonuses or penalties due to their size
  • Normal Speed: Warforged have a base speed of 30ft.
  • Composite Plating: +2 Armor bonus and 5% Spell Failure. Warforged cannot wear armor or robes. The Warforged may be enchanted like normal armor.
  • Light Fortification: 25% chance of ignoring a critical damage or Sneak Attack damage.
  • Natural Slam Attack: 1d4 Bludgeoning.
  • Automatic Languages: Common. Bonus Languages: None

Warforged may take the following racial specific feats, but only at first level:
Unarmored Body
Adamantine Body

*According to page 38 of the Eberron Campaing Setting, a warforged monk can use Wholeness of Body "to repair damage he has taken." Normally warforged can only recieve half points from healing.