Xanthia Tigrana Chivalraut | |
Aliases: | None |
Age: | 24 |
Hair: | Blood Red |
Eyes: | Emerald |
Height: | 5' 6" |
Weight: | 139 lb. |
Race: | Human |
Class: | Fighter |
Alignment: | Neutral Good |
Level: | 1 |
Experience: | 0 |
Hit Points: | 12/12 |
Gold: | 136gp |
Current Status: | Active |
Played by Xanthia |
Ability | Score | Mod | Temp Score | Temp Mod |
Strength | 16 | +3 | - | +0 |
Dexterity | 18 | +4 | - | +0 |
Constitution | 14 | +2 | - | +0 |
Intelligence | 12 | +1 | - | +0 |
Wisdom | 10 | +0 | - | +0 |
Charisma | 16 | +3 | - | +0 |
Armor Class | |
Total | 18 |
Flat-Footed | 14 |
Touch | 14 |
Saving Throws | Base | Bonus | Total |
Fortitude | +2 | +2 | +4 |
Reflex | +4 | +0 | +4 |
Will | +0 | +0 | +0 |
BAB | Mod | Total Range/Melee |
+1 | +4/+3 | +5/+4 |
Initiative |
Dex = +4 |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +0 | +1 | +0 | +0 | +1 |
C | Balance (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Bluff (Cha) | +0 | +3 | +0 | +0 | +3 |
X | Climb (Str) | +1 | +3 | +0 | +0 | +3 |
C | Concentration (Con) | +0 | +2 | +0 | +0 | +2 |
X | Craft (Int) | +0 | +1 | +0 | +0 | +1 |
Decipher Script (Int) | +0 | +1 | +0 | +0 | +1 | |
X | Diplomacy (Cha) | +2 | +3 | +0 | +0 | +5 |
Disable Device (Int) | +0 | +1 | +0 | +0 | +1 | |
C | Disguise (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Escape Artist (Dex) | +0 | +4 | +0 | +0 | +4 |
C | Forgery (Int) | +0 | +1 | +0 | +0 | +1 |
C | Gather Information (Cha) | +0 | +3 | +0 | +0 | +3 |
X | Handle Animal (Cha) | +0 | +3 | +0 | +0 | +3 |
C | Heal (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Hide (Dex) | +0 | +4 | +0 | +0 | +4 |
X | Intimidate (Cha) | +2 | +3 | +0 | +0 | +5 |
X | Jump (Str) | +1 | +3 | +0 | +0 | +4 |
X | Knowledge (Dungeoneering) (Int) | +0 | +1 | +0 | +0 | +1 |
X | Knowledge (Engineering) (Int) | +0 | +1 | +0 | +0 | +1 |
C | Listen (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Move Silently (Dex) | +0 | +4 | +0 | +0 | +4 |
Open Lock (Dex) | +0 | +4 | +0 | +0 | +4 | |
C | Perform (Oratory) (Cha) | +1 | +3 | +0 | +0 | +4 |
X | Profession (Fishing) (Wis) | +1 | +0 | +0 | +0 | +1 |
X | Ride (Dex) | +1 | +4 | +0 | +0 | +5 |
C | Search (Int) | +0 | +1 | +0 | +0 | +1 |
C | Sense Motive (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Sleight of Hand (Dex) | +0 | +4 | +0 | +0 | +4 |
X | Speak Language (n/a) | +0 | +0 | +0 | +0 | +0 |
Spellcraft (Int) | +0 | +1 | +0 | +0 | +1 | |
C | Spot (Wis) | +0 | +0 | +0 | +0 | +0 |
C | Survival (Wis) | +0 | +0 | +0 | +0 | +0 |
X | Swim (Str) | +1 | +3 | +0 | +0 | +4 |
C | Tumble (Dex) | +0 | +4 | +0 | +0 | +4 |
Use Magic Device (Cha) | +0 | +3 | +0 | +0 | +3 | |
C | Use Rope (Dex) | +0 | +4 | +0 | +0 | +4 |
Where C is Cross Class and X is a Class Skill
Languages Known: Common, Literacy
Skill Tricks:
None
Skill Point Total: 16
Feats
Weapon Proficiency (Simple)
Weapon Proficiency (Martial)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Armor Proficiency (Shields)
Weapon Focus (Longsword)
Two-Weapon Fighting
Oversized Two-Weapon Fighting
Class Abilities
None
Racial Abilities
None
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Longsword (Single) | +5 | 1d8+3 | 19/20 x2 | Slashing |
Longsword (Main, TWF) | +3 | 1d8+3 | 19-20 x2 | Slashing |
Longsword (Off, TWF) | +3 | 1d8+1 | 19-20 x2 | Slashing |
Light Crossbow (r80') | +5 | 1d8 | 19-20 x2 | Piercing |
Dagger (r10') | +4 | 1d4 | 19-20 x2 | Piercing or Slashing |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Chain Shirt | +4 | +4 | -2 | 20% | 30ft | 25lb |
Slot | Item | Description |
Head | None | None |
Face | None | None |
Neck | None | None |
Shoulders | None | None |
Torso | Chain Shirt | +4 AC |
Arms | None | None |
Hands | None | None |
Right Ring | None | None |
Left Ring | None | None |
Waist | None | None |
Feet | None | None |
Pack | Backpack | A simple, battered pack. |
List of Items Here:
Light Crossbow Bolts x20
Bedroll
Mapcase
Flint & Steel
Belt Pouch
8 Days Trail Rations
2 Waterskins
50' Silk Rope
Sack
Sewing Needle
Whetstone
Small Steel Mirror
Soap (1 lb.)
Chalk x2
Canvas (2 sq. yd.)
Fishhooks x6
Set of Traveler's Clothing x2
Pitonx x4
Hammer
Glowrods x6
Statistics of Items Here:
Spells per Day:
None
Spell DCs:
10+???+Spell Level=???
Spells Known
Cantrips:
Level 1:
Character History
Born in the Rimevast, Xanthia is the eldest of three siblings born to a family that had lived there for four generations upon the Bloodwit Delta. Among her ancestors, tales were passed down of the great-grandparents who first moved to the region for reasons a bit muddled. The general gist of the story was that the pair had been successful adventurers eager to settle down, but still restless enough to hunger for an untamed land where life would never become boring. For better or worse, they chose the perfect place. However, their children and grandchildren knew nothing but the hard lifestyle of the Rimevast, and so great was the need to support one's own family members that the Chivalraut line remained a hardy, down to earth family that lived their lives making an honest life in a rough land. By the time of Xanthia's birth, the Chivalrauts had become known largely as fine fishermen, though each generation was raised educated and learned as folk of the Rimevast went.
Xanthia however took to the handed-down stories with a passion, eager to go along whenever a trading band roamed across the temporary bridges to other lands. Though she always returned, each trip left her more and more reluctant to return to a home that was familiar but unchanging. Even the attacks by inhuman races and hostilities with southern realms were almost as predictable as the cycle of seasons. Her wanderlust began to set her at odds with her mother, and her father was at best reluctant to encourage Xanthia for fear of all three children getting notions of that sort in their heads.
Much to her pleasure, though, her town happened to be a common waystation for adventurers and small, mercenary companies looking to rest. Upon one evening, this coupled with a renewal of hostilities from an orcish tribe that had been a lethal nuisance for years. A motley group of twelve sellswords - part of the company of the Scarlet Hounds - had just taken up in the town for a fortnight of rest when the attack came, Xanthia's fate changed at last. Taking up arms as anyone of able body in her home was obliged to do, she was separated from her kin in the chaos. She found herself cornered in a barn with three of the mercenaries, surprising the southlanders by the fact that a girl of her age was more than willing - and insistent - that she stand back to back with these hardened veterans with a blade in hand instead of hiding.
By dawn, the fighting was done. By noon, the Hounds had moved on. By the next evening, the injured and dead had been counted and named. Her youngest brother Dulan was among the former, mangled but alive. Her father was among the slain.
Grief came, but swift on its heels was the reality that her family had lost half its ability to support itself in a single night. Her father had been among the best fishermen the town had, and Dulan had been cast in the same mold. Now, one was gone, and the other was hurt so badly that he could never return to making a living on the seas. Xanthia scarcely bordered on being considered a novice in skill, and her brother could hardly take up the slack. There was a great deal of sympathy from extended family and friends, but precious little in the way of charity to be given. As Xanthia saw it, there was but a single answer.
Less than a month later, she'd caught up with the Scarlet Hounds in the south armed with nothing but a crude sword for a weapon and the clothes on her back. Yet, with the vouching of the trio beside whom she'd once fought, Xanthia's mark was made, and her name was added to the roster. Natural talent was refined, martial discipline was beaten into her mind, fighting techniques were explained and put to use, and she learned how to work as part of a coherent unit. And soon enough, Xanthia learned of war.
On the grand scale across the world, each of them were minor, isolated conflicts, but it was a far sight beyond anything she'd seen before. It was nothing like being an adventurer like her ancestors, but there were treasures to be had. It came in a sack of coin with her first payout, handed across a desk instead of being found in some dusty, ancient chest, but it spent just as well. It was also more money than she'd ever seen in one place. Life, it seemed, was cheap… but if you spilled enough blood, it added up.
Her first year's wages went almost entirely back to her family, but as the years crept by she found herself able to afford things of finery for herself. Swords forged by master smiths. Armor that was custom-fit for her form. When war was scarce, there was time for good food, fine wine, and clothes that left her looking quite regal.
But always, the horns of war sounded again, and mercenary companies scrambled to draw up the choicest contracts. Therein was the thing that made her truly valuable to the Hounds. Her gift with words and diplomacy - to say nothing of her ability to read and write - were rare commodities among sellswords. By the fourth year, she was at the right hand of the Captain at each negotiation: a lovely and well-spoken face for the Scarlet Hounds. When she went into battle, it was often on terms she'd coaxed out of nobility herself. Though still far from a master of the blade, she was becoming increasingly talented, and yet Xanthia was more powerful still in the realm of mercenary politics.
Captain Renault hardly missed noticing the fact that she was beginning to eclipse his own name. By her sixth year with the Scarlet Hounds, Xanthia Tigrana Chivalraut had grown too influential for his liking. Paranoia began to settle in.
Her seventh year with the Hounds would be her last. Amidst the chaos of battle, she was betrayed and abandoned, cut off from support and swiftly surrounded. The Captain had made negotiations of his own. When the skirmish of the day was done, Xanthia was nowhere to be seen, and the Scarlet Hounds were abruptly told that they'd received a better offer from the opposing side. In coin, that was true. In wisdom, it was not. Within the dungeons of the very keep that she'd been sieging one week before, bloodied and humiliated, she listened as the little war came to the very conclusion that she'd predicted from the start.
The Hounds' defection hadn't changed the tide. It'd only ensured they were on the losing side, as siege weapons smashed the great walls, and enemy soldiers poured in like ants swarming a bird fallen from its nest to put an end to the Scarlet Hounds. Many men and women in her former band died without ever knowing that their sister-in-arms had been betrayed, or that she languished in the cells beneath their very feet.
In the chaos, she found her chance to escape, but with freedom came the realization that she'd lost everything. Even if she had the coin to begin her own mercenary company - and she did not - her name had been sullied by Renault's decisions. Moreover, it was a life she hardly found herself wanting to touch once more. Though she'd hidden it well, murdering for coin even under the banner of war had begun to eat at a sense of right and wrong that her own parents had sought to teach her. There had been moments before battle where she doubted the depth of difference between herself and the orcs that had raided her home. Yet, the art of swordplay was the only career for which she was qualified.
Xanthia withdrew the little coin she hadn't spent. It was a sizeable sum by the standards of a girl of the Rimevast, but she needed arms, armor, and supplies. It did not go far, and she had such a very long way to go.
There was only one place where it was said that anything and everything could be found, and she sought answers to questions she hadn't even completely understood just yet. However, before she left the region, she overheard a rumor that Renault hadn't been among the dead, and even a northlander like herself knew exactly where people went when they didn't want to be found.
Xanthia set out for Avalon City.