Gallery
Xel is a dichotomous creature, to say the least. She looks washed out at best, as if all the color had been bled from her flesh and hair. Only a delicate, pale wash of lavender for her lips, the light lilac chips of color beneath her finger and toenails, and the dark claret irises of her clever eyes offer any sort of tint or shade to her otherwise bone-white form.
Perhaps the wings that erupted from her back were magnificent at one time; as it stands however they are mutilated, deformed. Feathers grow in ragged patches, scars rip their way through the soft down. The same scarring can be spotted at other areas of her body; lacerations around her thin neck, puncture wounds ripping so deeply through her wrists that the scars emerge on the other side.
She keeps her hair long, allowing it to curl well down her back; she often dresses in simple, pale robes, dresses, and practical adventuring wear. She is most often seen in a beautiful, finely crafted set of leather armor. The hide must have been tanned from some albino beast, as it is white inlaid with expert stitching and silver filigree. She normally wears leather leggings with this, along with soft-soled boots.
|
STR |
DEX |
CON |
INT |
WIS |
CHA |
Score |
10 |
16 |
10 |
18 |
12 |
18 |
Bonus |
+0 |
+3 |
+0 |
+4 |
+1 |
+4 |
|
|
|
|
|
|
|
Score |
- |
- |
- |
- |
- |
- |
Bonus |
- |
- |
- |
- |
- |
- |
Initiative |
+3 |
BaB |
+2 |
Grapple |
-0 |
Conditional defense Modifiers Here |
Defense |
Ttl |
Bonuses |
|
Save |
Ttl |
Bonuses |
AC |
17 |
+4 dex +2 armor +1 natural |
|
Fortitude |
+ 1 |
+0 Con |
Flat |
13 |
+2 armor +1 natural |
|
Reflex |
+ 4 |
+3 Dex |
Touch |
14 |
+4 dex |
|
Will |
+ 4 |
+1 Wis |
Conditional offense modifier Here |
Offense |
Attack |
Damage |
Type |
Eldritch Blast |
+0 |
2d6+3 |
Spell |
CritRng |
CritDmg |
Range |
Save DC |
20/x2 |
4d6 |
60 ft. |
15 |
Invocations per Day |
Infinite |
C |
U |
Skills |
Rnk |
Abi |
Syn |
Msc |
Mag |
Ttl |
- |
U |
Climb (Str) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
C |
U |
Jump (Str) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
- |
U |
Swim (Str) |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
|
|
|
|
|
|
|
|
|
- |
U |
Balance (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Escape Artist (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Hide (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Move Silently (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
- |
Open Lock (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Ride (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
- |
Sleight of Hand (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
- |
Tumble (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
- |
U |
Use Rope (Dex) |
+ 0 |
+ 3 |
+ 0 |
+ 0 |
+ 0 |
+ 3 |
|
|
|
|
|
|
|
|
|
C |
U |
Concentration (Con) |
+ 4 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 5 |
|
|
|
|
|
|
|
|
|
- |
U |
Appraise (Int) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
C |
U |
Craft (Int) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
- |
Decipher Script (Int) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
- |
Disable Device (Int) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Forgery (Int) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
C |
- |
Knowledge (Int) |
+ 2 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 6 |
- |
U |
Search (Int) |
+ 0 |
+ 4 |
+ 2 |
+ 0 |
+ 0 |
+ 6 |
C |
- |
Spellcraft (Int) |
+ 4 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 8 |
|
|
|
|
|
|
|
|
|
- |
U |
Heal (Wis) |
+ 0 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 1 |
- |
U |
Listen (Wis) |
+ 0 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 0 |
C |
- |
Profession (Wis) |
+ 3 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
C |
U |
Sense Motive (Wis) |
+ 3 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Spot (Wis) |
+ 2 |
+ 1 |
+ 2 |
+ 0 |
+ 0 |
+ 5 |
- |
U |
Survival (Wis) |
+ 0 |
+ 1 |
+ 0 |
+ 0 |
+ 0 |
+ 1 |
|
|
|
|
|
|
|
|
|
C |
U |
Bluff (Cha) |
+ 2 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 6 |
- |
U |
Diplomacy (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
C |
U |
Disguise (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
U |
Gather Information (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
- |
- |
Handle Animal (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
C |
U |
Intimidate (Cha) |
+ 2 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 6 |
- |
U |
Perform (Cha) |
+ 0 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 4 |
C |
- |
Use Magic Device (Cha) |
+ 7 |
+ 4 |
+ 0 |
+ 0 |
+ 0 |
+ 11 |
|
|
|
|
|
|
|
|
|
- |
- |
Speak Language |
+ 4 |
|
|
|
|
|
-U = usable untrained
-C = class skill
Craft |
Knowledge |
Perform |
Profession |
Potions |
The Planes |
N/A |
Herbalist |
Skill Trick |
N/A |
Language |
Language |
Language |
Language |
Common |
Sylvan |
Discordian |
Draconic |
Language |
Language |
Language |
Language |
Celestial |
Auran |
Goblin |
Carnivon |
Level 1 - Demonic Skin: Your skin has rough, scaly patches that enhance your natural armor.
Level 3 - Eyes Of The Abyss: Your eyes glow with an inner fire of some unusual color. This glow increases your perception and allows you to see in the dark.
Level 6 - Feat: Description
Level 9 - Feat: Description
Level 12 - Feat: Description
Level 15 - Feat: Description
Level 18 - Feat: Description
Weapon and Armor Proficiencies:
Warlocks are proficient with all simple weapons. They are proficient with light armor but not with shields.
Invocation(Sp:)
A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocation he knows at will.
Eldritch Blast (Sp):
The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects. An eldritch blast is an invocation and is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving
throw.
An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level.
Detect Magic (Sp):
Beginning at 2nd level, a warlock can use detect magic as the spell at will. His caster level equals his class level.
Damage Reduction (Su):
Fortified by the supernatural power flowing in his body, a warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron. At 7th level and every four levels thereafter, a warlock’s damage reduction improves as shown on the table.
- +2 Dexterity, –2 Constitution. Avariel have hollow bones and, as a result, are more fragile than humans. At the same time, they are gifted with an almost otherworldly grace.
Medium-size:
30' Movement
Low Light Vision:
Avariel can see twice as far as humans in conditions of dim light.
Elven Immunities:
Avariel are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Sight (ex):Avariel gain a +4 racial bonus on all Spot checks
Wing-Aided Movement:
Avariel can use their wings to help with movement even if they can’t fly yet. The extra lift from her wings gives an avariel a +10 racial bonus on Jump checks.
Gliding(Ex):
An avariel can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Avariel glide at a speed of 40 feet (average maneuverability). Even if an avariel’s maneuverability improves, she can’t hover while gliding. An avariel can’t glide while carrying a heavy load.
Proficiencies:
Proficient with either rapier or longsword; proficient with lasso and bolas.
Weapon |
Damage |
Crit |
Range |
Type |
Notes |
attack name here |
#d#+mods |
20/x2 |
Melee/Distance |
Slashing/Piercing/Bludgeoning |
Notes Here |
Ammo |
Qty |
Ammo Here |
# of ammo here |
Protective Item |
AC |
Type |
MD |
ACP |
SF |
Move |
Notes |
Fine Leather |
+2 |
Bonus type here |
+8 |
0 |
10% |
30/20 |
N/A |
Slot |
Item |
Description |
Head |
Item Here |
Description Here |
Face |
Item Here |
Description Here |
Neck |
Item Here |
Description Here |
Shoulders |
Item Here |
Description Here |
Torso |
Fine Leather |
This armor is very flexible, even compared with regular leather armor. Proficiency with fine leather doesn’t involve learning how to move in it so much as how to use such thin armor as effective protection. |
Arms |
Item Here |
Description Here |
Hands |
Item Here |
Description Here |
Right Ring |
Item Here |
Description Here |
Left Ring |
Item Here |
Description Here |
Waist |
Item Here |
Description Here |
Feet |
Item Here |
Description Here |
Pack |
Item Here |
Description Here |
List of Items Here:
Statistics of Items Here:
Class Least
Beguiling Influence - The invoker receives a bonus on Bluff, Diplomacy, & Intimidate checks.
Class Lesser:
Spell - Description
Character History:
In a small halfling village hidden away in a large, verdant forest, a tall halfling ranger, Donoyan by name, went out to patrol the surrounding woodlands. It was a routine thing really, a simple task that required little mental effort and often even less exertion. By this point, he had memorized his path.
Imagine his surprise then when his feet shuffled in the cool, crumbling autumn leaves and encountered something yielding and warm against his soft-soled boot. Ignoring his instincts, he leaned down and brushed away the embrace of those brightly coloured leaves. What he saw caused him to step back, his shock overriding any sense of compassion he might have felt in that moment.
The thing he discovered was little more than a child; she was pale as bleached bone, her clothing torn and mangled, her ivory hair ripped out of her skull in cruel, bloodied chunks. Worst of all perhaps were the lacerations that decorated her body. They were not quick, clean cuts but rather brutal stabs, and the poor child's body wept with crimson fluid. Most shockingly of all however were the two mangled appendages that erupted from her back: wings. Perhaps at one time they were gorgeous, double in size to the child and crowned with massive plumes of perfect, ivory feathers. Now however they were defiled, feathers plucked out, flesh sliced to the bone…whomever attacked this child had made it personal.
Donoyan was a ranger, a protector of people at heart. He couldn't allow this tiny thing to bleed to death in the hoary embrace of the frosted autumn forest, and so scooped her up and took her back to the village. It was an arduous six months before she recovered enough to regain consiousness, her little body ematiated, wracked with pain and brutal scarring that would never truly go away. It was only through a massive effort by the local cleric that her wings would be saved, but they were warped, stunted…it would take a long time before they were again capable of flight.
They learned much about her in a small amount of time as she was given physical therapy to reteach her how to walk, how to force her atrophied muscles to work under their own power once more. Her ties with the infernal were undeniable; with but a blasphemous word and a flick of her wrist she could blast a man's chest with a gout of infernal power. Thick, warm patches of skin helped deflect the worst of attacks; Donoyan theorized this trait alone is what saved the poor child from death. Perhaps oddest of all was the air she had about her, dark and beguiling. It grabbed the attention, forced one to listen.
However, this strange winged angel with the claret colored eyes and the devil's own luck showed none of the cruelty one might ascribe to her. In fact, she was a gentle being, eschewing the use of weapons entirely and preferring to use her words…and her beguiling powers…to talk her way out of an altercation rather than fight. She preferred to tend the small garden behind Donoyan and his wife's home to wrestling or weapons training, though she suffered them at her adoptive father's behest. When she hunted, she took the animal's life swiftly and mercifully. Fittingly enough, she took up the worship of Hlal.
Eventually she shared the dark of her origins with her concerned and loving adoptive parents. She was the progeny of a very old…very influential….very magical and demon-tainted family. A wealthy family with many….many enemies, all of which would love to thwart the political machinations of her mother and father by striking at that which they loved most: the only child they were able to conceive. Unfortunately, the would-be assassin was little more than a youth himself, allowing his fury to get the better of him instead of ending her life swiftly and professionally. She was the reason he missed out on a position of great power, after all.
Xel was happy enough to grow up among the halflings, and they were happy enough to keep her around. Her gentle nature and judicious use of powers won them over heart and mind. When the itch to adventure struck Xel, Donoyan was all too happy to share his own adventuring prowess with her, gifting her with a simple yet beautifully cured fine leather curiass that was meant to keep her safe as well as cover the many scars that pockmark her body. Xel is still somewhat worried about her assassins finding her, though she kept that reason a secret from her family. She had no desire to make them think her worry for them drove her away.