Xorn Movement

Level: Sorcerer/wizard 5
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level; see text
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

You concentrate on the piece of the xorn’s
hide. As you intone the spell it begins to
glow yellow, and then the glow spreads
over your entire form. You complete the
spell and slip effortlessly between the gaps
in the earth itself, leaving nothing disturbed
in your wake.

The subject of this spell can move
through natural earth and stone (but
not worked stone, brick, or metal) as a
xorn does, leaving behind no tunnel or
sign of passage. Furthermore, the subject
can breathe normally while entombed in
earth and natural rock. A move earth spell
cast on an area the subject occupies fl ings
it back 30 feet and stuns it for 1 round.
A successful Fortitude save negates the
stunning effect.

Xorn movement lasts a minimum of
1 round/level. If the subject has not
emerged into a large enough open
space to contain its body comfortably
when the spell expires, it is shunted
off to the nearest such open space,
taking 1d6 points of damage per 5 feet
so traveled.

Focus: A scale from a xorn’s hide.