Yuria | |
Aliases: | Yuria or Sally |
Age: | 17 (No longer ages) |
Hair: | Blue |
Eyes: | Sea Blue |
Height: | 5ft'6" |
Weight: | 119 pounds |
Race: | Elan |
Class: | Psion 8, Crystal Master 10 |
Level: | 18 |
Experience: | 153,011 |
Next Level: | 171,000 |
Hit Points: | 192/192(Psionic Body Feat) |
Gold: | 16,958 |
Alignment: | Neutral |
Current Status: | Active |
Played by Lisa J. |
- Description
- Abilities & Skills
- Elan Racial Abilities
- Feats & Class Abilities
- Embedded Gems
- Equipment
- Manifestations
- Background
- Questionnaire
Gallery
A tall, gray skinned woman with blue hair and eyes the color of the ocean, Yuria "Remade" Townsend has awakened to the truth of her nature. As an Elan, she is shapely and pristine if not coming across as somewhat odd to the general populous. Despite her change, her eyes are still soulful with the burden of power psions have.
Picture 1: When Olivia and Yuria combine via the Fusion power, they become an extremely powerful psionic entity called "Yulivia."
Picture 2: The Psicrystal, Misha-Chan
Picture 3: Yuria herself.
Ability | Score | Mod |
Strength | 8 | -1 |
Dexterity | 24 | +7 |
Constitution | 16 | +3 |
Intelligence | 35 | +12 |
Wisdom | 18 | +4 |
Charisma | 8 | -1 |
Armor Class | |
Total | Base 10 +7 Dexterity, +5 Gray Robes of the Archmage, +4 Ring, +6 Insight = 32 |
Flat-Footed | 25 |
Touch | 32 |
Saving Throws | Base | Bonus | Total |
Fortitude | +6 | +14 | +20 |
Reflex | +6 | +16 | +22 |
Will | +11 | +13 | +24 |
BAB | Mod | Total Range/Melee |
+9/+4 | +7 Dex/-1 Str | +16/+11 +8/+3 |
Initiative |
---|
Dex: +7, Item +2 = +9 Initiative |
Languages: (Common +15) Abyssal, Axios, Aquan, Auran, Carnivon, Celestial, Draconic, Ignan, Infernal, Undercommon, Dwarven, Giant, Sylvian, Terran, Literate |
Skills | Ranks | Stat Bonus | Synergy | Magical Bonuses | Total | |
C | Appraise (Int) | +6 | +12 | +0 | +0 | +17 |
C | Autohypnosis (Wis) | +15 | +5 | +2 | +10 | +32 |
X | Balance (Dex) | +0 | +7 | +0 | +0 | +7 |
X | Bluff (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Climb (Str) | +0 | +1 | +0 | +0 | +1 |
C | Concentration (Con) | +13 | +1 | +2 | +8 | +24 |
C | Craft (Int) | +13 | +12 | +0 | +0 | +25 |
X | Decipher Script (Int) | +0 | +12 | +0 | +0 | +12 |
X | Diplomacy (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Disable Device (Int) | +10 | +12 | +0 | +0 | +22 |
X | Disguise (Cha) | -1 | +0 | +0 | +0 | -1 |
X | Escape Artist (Dex) | +0 | +7 | +0 | +0 | +7 |
X | Forgery (Int) | +0 | +12 | +0 | +0 | +12 |
X | Gather Information (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Handle Animal (Cha) | +0 | +0 | +0 | +0 | +0 |
X | Heal (Wis) | +0 | +4 | +0 | +0 | +4 |
X | Hide (Dex) | +0 | +7 | +0 | +0 | +7 |
C | Intimidate (Cha) | +18 | -1 | +0 | +0 | +17 |
C | Intuit Direction (Wis) | +5 | +4 | +0 | +0 | +9 |
X | Jump (Str) | +1 | -1 | +0 | +0 | +0 |
C | Knowledge (Psionics, Geography, Arcana, History) (Int) | +20 | +12 | +0 | +0 | +32 |
X | Listen (Wis) | +1 | +4 | +0 | +0 | +5 |
X | Move Silently (Dex) | +0 | +7 | +0 | +0 | +7 |
X | Open Lock (Dex) | +0 | +7 | +0 | +0 | +7 |
X | Perform (Cha) | +0 | -1 | +0 | +0 | -1 |
C | Profession (Wis) | +18 | +4 | +0 | +0 | +22 |
C | Psicraft (Int) | +18 | +12 | +0 | +0 | +30 |
X | Ride (Dex) | +0 | +7 | +0 | +0 | +7 |
C | Search (Int) | +18 | +12 | +0 | +0 | +30 |
X | Sense Motive (Wis) | +0 | +5 | +0 | +0 | +5 |
X | Sleight of Hand (Dex) | +0 | +7 | +0 | +0 | +7 |
C | Speak Language (n/a) | +10 | +0 | +0 | +0 | +10 |
X | Spellcraft (Int) | +6 | +12 | +0 | +0 | +18 |
X | Spot (Wis) | +1 | +4 | +0 | +0 | +5 |
X | Survival (Wis) | +0 | +4 | +0 | +0 | +0 |
X | Swim (Str) | +0 | -1 | +0 | +0 | -1 |
X | Tumble (Dex) | +0 | +7 | +0 | +0 | +7 |
X | Use Magic Device (Cha) | +0 | -1 | +0 | +0 | -1 |
X | use Psionic Device (Cha) | +0 | -1 | +0 | +0 | -1 |
X | Use Rope (Dex) | +0 | +7 | +0 | +0 | +7 |
Craft: Cook, Gemcutting
Profession: Botanist, Cook, Herbalism
Knowledge: Psionics, Geography, Arcana, History
Where X is Cross Class and C is a Class Skill
Skill Tricks:
Swift Concentration (2pts)
Collector of Stories (2pts)
Never Outnumbered (2pts)
Skill Point Total:
1st 32, 2nd 40, 3rd 48, 4th 56, 5th 64, 6th (C.M)74, 7th (C.M.) 85, 8th (C.M) 96, 9th (C.M) 107, 10th (C.M) 118, 11 (C.M) 129, 12 (C.M.) 140. 13 (C.M). 151, 14 (C.M) 162, 15 (CM) 173, 16 183, 17 191, 18 199
• –2 Charisma: Elans, despite their attempts to blend into the human population, continue to come off as just a little unusual.
• Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
• Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
• Elan base land speed is 30 feet.
• Elans (unlike most aberrations) do not have darkvision.
• Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. (For a definition of immediate action, see page 59.)
• Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. (For a definition of immediate action, see page 59.)
• Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
• Favored Class: Psion.
• Level Adjustment: +0.
Special Notes: Elans have effectively unlimited life spans. As long as they are not destroyed, their mental arts could conceivably continually energize and rebuild their bodies for a thousand years or more. Elans do not sleep as members of most other races do. Instead, an elan meditates in a deep trance for 4 hours a day. An elan resting in this fashion gains the same benefit that a human does from 8 hours of sleep. While in this trance, an elan concentrates on suffusing her body with psionic energy, healing the hurts of the day, and restoring animation and resiliency to her tissues.
Per GMs: This race is only available to pure psionic classes only. If a psionic character has a class or PrC that is non Psionic, they can never become an Elan.
Class
Psion
PRC
Crystal Master
Feats:
Rep. Point-
Overchannel
Talented
Power Penetration
Greater Power Penetration
Psion 1 - Psicrystal Affinity
Psion 5- Psionic Body
C.M 1 - Improved Psicrystal
Level 1 - Discipline Focus: Psychokinesis
Level 3 - Psicrystal Containment
Level 6 - Psionic Endowment
Level 9 - Greater Psionic Endowment
Level 12- Empower Power
Level 15- Psionic Meditation
Level 18- Practiced Manifester
Aquamarine
The crystal master gains an Intelligence bonus of +1. This bonus increases by +1 for every two additional embedded gems (+2 at 3 embedded gems, and +3 at 5 embedded gems). This ability is active as long as the crystal master maintains psionic focus. Location: Between breasts, attached to the breastbone.
Moonstone
The crystal master gains an insight bonus of +1 to her Armor Class and on all saving throws. This increases by +1 per embedded gem. This ability is active as long as the crystal master maintains psionic focus. Location: Attached just above the wrist, left arm. (+6 AC, +6 all Saves)
Jet
The crystal master gains the ability to fly as the power (Speed 60ft, Perfect control) with double its normal duration (2 minutes per level). She can activate it a number of times per day equal to twice the number of embedded gems. Attached just above the wrist, right arm. (36 Minutes, 12 times a day.
Red Jasper
The character can completely ignore the effects of ability-draining attacks a number of times per day equal to the number of embedded gems she has. This immunity does not apply to ability burn. This ability is active as long as the crystal master maintains psionic focus. Location: Left Ankle.(6 times a day)
Ruby
The crystal master gains a Constitution bonus of +1. This bonus increases by +1 for every two additional embedded gems (+2 at 3 embedded gems, and +3 at 5 embedded gems). This ability is active as long as the crystal master maintains psionic focus.
Weapon | Attack Bonus | Damage | Crit | Damage Type |
Dagger | -1 | 1d4-1 | 19/20 x2 | P/S |
Light Crossbow | +5 | 1d8 | 19-20/×2 | P |
Armour / Shield | Armour/Shield Bonus | Max Dex | Armour Check | Arcane Spell Failure | Movement Speed | Weight |
Gray Robes of the Archmagi + Psychoactive Skin of the Psion | +5 | N/A | +0 | 0% | 30ft | - |
- |
SR/PR: 21
Slot | Item | Description |
Head | Headband of Intellect | +6 Intellect |
Face | Third Eye, Penetrate | +2 bonus to Power penetration attempts |
Neck | Psionatrix | Red, +1 Psychokinesis DC |
Shoulders | - | - |
Torso | Dress, Tunic of Steady Spellcasting | +5 to All Concentration Checks |
Arms | - | - |
Hands | Gloves of Dexterity | +6 to Dex Score |
Right Ring | Ring of Blinking | Functions as the Blink Spell, on command. |
Left Ring | Ring of Self Sufficiency | +10 to Autohypnosis |
Waist | Belt of Battle | +2 Initiative, Extra Actions |
Feet | Boots of Skating | +10 to move rate, can glide along flat surfaces. |
Pack | Backpack, Bed Roll, Candle, Flask, Flint & Steel, Hammer, Lantern, Hooded, Mirror, Small, Pouch, Belt, Soap (1lb), Tent, Sunrods X3, Water skin, WhetStone, Crossbow bolts X20 |
List of Items Here:
Psicrystal, Single Minded (+3 to Concentration Checks) and Hero. (+2 to Fort saves.) Named "Misha"
Stats:
HD 18, HP 64
Level 1: Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link.
Level 3: Deliver Touch Powers
Level 5: Telepathic Speech.
Level 9: Self-Propelled flight
Level 11: PR/SR 19 (Level Of Owner +5)
Level 13: Sight Link
Level 15: Channel Power
[http://www.d20srd.org/srd/psionic/monsters/psicrystal.htm]
Statistics of Items Here:
Masterwork Crafting Tools (Jewelcrafting), 55 Gold
Gray Robe of the Archmagi: This normal-appearing garment can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.
+5 armor bonus to AC.
Spell resistance 18.
+4 resistance bonus on all saving throws.
+2 enhancement bonus on caster level checks made to overcome spell resistance.
If a white robe is donned by an evil character, she immediately gains three negative levels. The reverse is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two negative levels. While these negative levels never result in lost levels, they remain as long as the garment is worn and cannot be overcome in any way (including restoration spells).
Strong varied; CL 14th; Craft Wondrous Item, antimagic field, mage armor or shield of faith, creator must be of same alignment as robe; Price 75,000 gp;Weight 1 lb.
Headband of Intellect +6 Upgraded from +4, 20,000 GP
Psychoactive Skin of the Psion: +7 PP and SR/PR 21. Also on person (up to 3 Psyskins can be worn at once), 90,000 go
Third Eye: Penetrate. +2 to power penetration attempts.
Ring of Protection +4, Cassius Family Signate Ring
Ring of Blinking: On command, Functions like the Blink Spell (CL7th) 27,000 Gp
Shiftweave clothes: Can assume the form of one of five outfits. 500gp (RP attire)
Tome of Knowledge +2, Permanent Increase to Intellect by 2. 55,000 GP
Healing Belt
Price (Item Level): 750 gp (3rd)
Location: Waist
Caster Level: 3rd
Aura: Faint; (DC 16) conjuration
Activation: Swift
Weight: 1 lb.
This broad leather belt is studded with three moonstones. While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation.
In addition, the belt has 3 charges, which are renewed each day at dawn.
Spending 1 or more charges allows you to channel positive energy and heal damage
with a touch. (You can also use this ability to harm undead, dealing them an equivalent amount of damage instead.)
1 charge : Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Tunic of Steady Spellcasting
Body Slot: Torso
Caster Level: 3rd
Aura: Faint; (DC 16) transmutation
Activation: —
Weight: 1 lb.
This earth-colored tunic is sturdy, though the material is as soft as silk. Around the neck, wrists, and hem are runes of stability stitched in gold thread. You gain a +5 competence bonus on Concentration checks. Despite the name, the tunic’s bonus applies on all Concentration checks, not just those made to cast spells.
Imbed Gems:
Aquamarine, +1 to Intellect/2 Gems. +3 Maximum Bonus. 100 GP
Moon Stone, +1 to AC/Saves per gem. 100 GP
Jet, Flight. 2 minutes/level for 2 times a day per gem.
Red Jasper, Immune to Ability drain.
Ruby: +1 Con/2 gems. +3 Maximum bonus. 100 gp
Platinum Likeness (Statue):
One platinum figurine that is shaped like them. One time, and one time only, as long as they are carrying this minor artifact upon their person. If any effect or damage would kill the character, The damage or effect is negated, and instead they are subjected to a Heal spell (Caster level 20th), Their turn comes immediately, even if this would interrupt someone else's turn, and they gain a +10 sacred bonus to all stats for that turn only. And then the artifact is shattered. It cannot be purposely activated, and any action that could be deemed as 'suicidal' by the DM or Op in charge, causes the artifact to fail and shatter with no effect.
Discipline: Psychokinesis
Current Power Points: 362/397 (280 base, 108 for High Intellect, 7 from Psychoactive Skin, 2 racial)
Current Powers known: 30
Power DC's Per Manifestation Level:
(A power with a * by it is precast on her and is considered active when she is encountered. )
Numbers in Parenthesis are for Psychokinetic abilities
Level | DC | DF | DF +GPE | GPE (Non-Kinetic) |
1st | 24 | (25) | (27) | 26 |
2nd | 25 | (26) | (28) | 27 |
3rd | 26 | (27) | (29) | 28 |
4th | 27 | (28) | (30) | 29 |
5th | 28 | (29) | (31) | 30 |
6th | 29 | (30) | (32) | 31 |
7th | 30 | (31) | (33) | 32 |
8th | 31 | (32) | (34) | 33 |
9th | 32 | (33) | (35) | 34 |
DF = Discipline Focus
GPE = Greater Psionic Endowment
Power Point Base Cost Table | |||||||||
Power Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Power Point Cost | 1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 |
Powers Known:
Level 1:
Precognition, Defensive
Crystal Shard
Vigor
Energy Ray
Force Screen
Level 2
Ego whip
Share Pain
Crystalstorm
Body Equilibrium
Level 3
Body Adjustment
Telekinetic Force
Energy Lance
Dispel Psionics
Level 4
Freedom of Movement, Psionic
Intellect Fortress
Wall of Ectoplasm
Energy Ball
Level 5
Stomp Greater
Energy Current
Adapt Body*
Celestial Conduit
Level 6
Remote View Trap*
Temporal Acceleration
Energy Barrage
Level 7
Reddopsi
Evade Burst
Energy Wave
Level 8
Mind Blank, Psionic*
Telekinetic Sphere, Psionic
Bend Reality
Character History:
Theme Music
Yuria's Theme
Sally's Theme
Yuria is an example of what Psions go through when they are discovered to be “ill” or “possessed”. Passed around from her bigot of an uncle to a sanitarium, to one orphanage after another, one foster home after another at the death of her parents. All Yuria knew was heartbreak, physical and mental anguish and things a little girl should never have had to endure. As a psycho-kinetic, Yuria's mind tends to cause things to move on their own or random changes in temperature about her, and even lightning strikes from out of thin air. Prospective families who took her in found out this the hard way and would try to cure the girl either by sedatives or more extreme measures which have left her under-developed, sickly, and unable to speak on her own.
When asked about the psicrystal named “Misha”, she rarely explains herself, and the crystal is used to convey her thoughts into spoke words with a voice that sounds like a soft-spoken woman. Speculations abound about what real purpose her crystal serves, and what capabilities it grants the girl.
A recent chain of events set into motion by her mentor, Grimm has revealed numerous truths about the psionic girl, and with each revelation, Yuria grew in understanding, physical, spiritual and emotional growth. The final revelation united the two separate minds, Yuria the Innocent and Sally the Rage into one, and in a deep sleep, Yuria grew from a waif like girl into something more, her psionic body blossoming into what it always should have been all along. Yuria was never truly human, rather she was, and had been, an Elan: a psionic human. Much more now than the sum of her parts, she has awakened to a fully psionic existence and a heightened plane of awareness of herself that she previously knew nothing about. Now more than ever, she seeks to understand the workings of the mind and its infinite vastness and in doing so, understand and live in a world that would revile her kind. A hybrid of the two entities, she has Yuria's patience and restraint, but Sally's fury and passion.