|Fur:||Black and silver|
|Played by Sean|
|Ability||Score||Mod||Temp Score||Temp Mod|
Temp Mod Used to track Magic Item bonuses etc
|Total||Base 10 +4 dex +4 armor + shield +0 size = 18|
|Dex = +4|
|Skills||Ranks||Stat Bonus||Synergy||Magical Bonuses||Total|
|X||Craft Armorsmithing (Int)||+0||+0||+0||+0||+0|
|X||Decipher Script (Int)||+0||+0||+0||+0||+0|
|X||Disable Device (Int)||+0||+0||+0||+0||+0|
|X||Escape Artist (Dex)||+0||+0||+0||+0||+0|
|X||Gather Information (Cha)||+0||+0||+0||+0||+0|
|X||Handle Animal (Cha)||+2||+2||+0||+0||+4|
|X||Knowledge (Nature) (Int)||+3||+1||+0||+0||+4|
|X||Move Silently (Dex)||+3||+4||+0||+0||+7|
|X||Open Lock (Dex)||+0||+0||+0||+0||+0|
|X||Sense Motive (Wis)||+0||+0||+0||+0||+0|
|X||Sleight of Hand (Dex)||+0||+0||+0||+0||+0|
|X||Speak Language (n/a)||+0||+0||+0||+0||+0|
|X||Use Magic Device (Cha)||+0||+0||+0||+0||+0|
|X||Use Rope (Dex)||+1||+4||+0||+0||+5|
Languages Known: Common, Carnivon, Literacy
Skill Tricks go here
Skill Point Total: Total Here
1st Level Ranger: Track
1st Level: Point Blank Shot +1 hit/dmg within 30 feet
Combat style: Rapid Shot
Favored Enemy (Ex): 1st Level: Monstrous humanoid
At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Track: A ranger gains Track as a bonus feat.
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Combat Style (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.
•If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.
•If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.
•The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.
+2 Constitution, +2 Wisdom, -2 Intelligence
-Scent (Ex): As the ability.
-Keen Senses: +2 on Listen and Survival checks.
-Pack Tactics: Thanks to natural group instincts that work well in battle, large canids give others an additional +1 to attack rolls made during a flanking attack in which the large canid is the supporting flanker. The large canid does not receive this bonus, nor does it influence damage rolls, as it only assists another party member in making a better attack.
|Weapon||Attack Bonus||Damage||Crit||Damage Type|
|Longbow +1 hit/dmg within 30 feet||+6||1d8||20 x3||P||+2dmg vs Monstrous humanoid||Rapid shot extra attack -2 all|
|Armour / Shield||Armour/Shield Bonus||Max Dex||Armour Check||Arcane Spell Failure||Movement Speed||Weight|
|Head||Item name goes here||Brief item description|
|Face||Item name goes here||Brief item description|
|Neck||Item name goes here||Brief item description|
|Shoulders||-||Brief item description|
|Torso||-||Brief item description|
|Arms||Item name goes here||Brief item description|
|Hands||Item name goes here||Brief item description|
|Right Ring||Item name goes here||Brief item description|
|Left Ring||Item name goes here||Brief item description|
|Waist||Item name goes here||Brief item description|
|Feet||-||Brief item description|
|Pack||-||Brief item description|
List of Items Here:
Longbow and Quiver with 30 arrows
Clothing, boots, etc.
Backpack (Contents listed below)
Chalk stick x3
Flint and steel
Ink and paper
Hemp rope, 50ft
Lantern, with oil
Potion of Cure Light Wounds x 2
Statistics of Items Here:
Spells per Day: