|Aliases:||The White Warrior|
|Played by Sean|
|Ability||Score||Mod||Temp Score||Temp Mod|
Temp Mod Used to track Magic Item bonuses etc
|Total||Base 10 +3 dex +10 armor+2 magic + shield +0 size = 25|
|Fortitude||+5||+3||+0||+8||(+3 ALL SAVES vs lifedrain, death effects and negative energy such as inflict wounds)|
|Will||+2||+0||+0||+2||Bravery +1 vs fear|
|Dex = +3|
|Skills||Ranks||Stat Bonus||Synergy||Magical Bonuses||Total|
|X||Decipher Script (Int)||+0||+0||+0||+0||+0|
|X||Disable Device (Int)||+0||+0||+0||+0||+0|
|X||Escape Artist (Dex)||+0||+0||+0||+0||+0|
|X||Gather Information (Cha)||+0||+0||+0||+0||+0|
|X||Handle Animal (Cha)||+5||+2||+0||+0||+7|
|X||Knowledge (Nobility and Royalty) (Int)||+5||+1||+0||+0||+6|
|X||Move Silently (Dex)||+0||+0||+0||+0||+0|
|X||Open Lock (Dex)||+0||+0||+0||+0||+0|
|X||Sense Motive (Wis)||+0||+0||+0||+0||+0|
|X||Sleight of Hand (Dex)||+0||+0||+0||+0||+0|
|X||Speak Language (n/a)||+0||+0||+0||+0||+0|
|X||Use Magic Device (Cha)||+0||+0||+0||+0||+0|
|X||Use Rope (Dex)||+0||+0||+0||+0||+0|
Languages Known: Common, Literacy
Skill Tricks go here
Skill Point Total: Total Here
Human: Weapon Focus: Greatsword
1st Level Fighter: Power Attack
1st Level: Combat Reflexes
2nd Level Fighter: Cleave
3rd Level: Mounted Combat
4th Level Fighter: Weapon Spec, Greatsword +2 Damage
6th Level Fighter: Great Cleave
6th Level: Weapon Focus: Lance
Weapon Focus: Lance
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.
Weapon Training (Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's rolls when defending against disarm and sunder attempts made against weapons from this group.
•Blades, Heavy: bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.
•Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
•Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
•Normal Speed: Humans have a base speed of 30 feet.
•Bonus Feat: Humans select one extra feat at 1st level.
•Skilled: Humans gain an additional four skill points at first level, and an additional one at every level after.
•Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
|Weapon||Attack Bonus||Damage||Crit||Damage Type|
|Greatsword+1 Wep Focus+1 to hit Wep Spec +2dmg Wep Training +1hit/dmg||+16/+11||2d6+13 +1d6 vs undead||19-20 x2||S|
|Heavy Lance Wep Focus+1 to hit+1 to hit vs medium creatures from horseback||+15/+10||1d8+9||20 x3||P|
|Armour / Shield||Armour/Shield Bonus||Max Dex||Armour Check||Arcane Spell Failure||Movement Speed||Weight|
|M.Work Dwarven Plate Armor||+10||+4||-3||-||30ft||55lb|
|Head||Item name goes here||Brief item description|
|Face||Item name goes here||Brief item description|
|Neck||Chronocharms||Brief item description|
|Shoulders||Cloak of Dexterity||Brief item description|
|Torso||-||Brief item description|
|Arms||Item name goes here||Brief item description|
|Hands||Gauntlets of Ogre Power||Brief item description|
|Right Ring||Item name goes here||Brief item description|
|Left Ring||Item name goes here||Brief item description|
|Waist||Item name goes here||Brief item description|
|Feet||-||Brief item description|
|Pack||-||Brief item description|
List of Items Here:
M.Work Dwarven Plate Armor+2
Gauntlets of Ogre Power +2 strength
Heavy Warhorse with Military Saddle (+2 ride to stay in saddle)
Hit Dice:4d8+12 (30 hp)
Speed:50 ft. (10 squares) +30 feet Horseshoes of Speed
Armor Class:14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Attack:Hoof +6 melee (1d6+4)
Full Attack:2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach:10 ft./5 ft.
Special Qualities:Low-light vision, scent
Saves:Fort +7, Ref +5, Will +2
Abilities:Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills:Listen +5, Spot +4
Clothing, boots, etc.
Backpack (Contents listed below)
Chalk stick x3
Flint and steel
Ink and paper
Hemp rope, 50ft
Lantern, with oil
Chronocharm of the Horizon Walker
Swan Boat Feather Token
Healing Belt: Standard Action to Activate. 3 charges/day.
•1 Charge: Heal 2d8 Damage
•2 Charges: Heal 3d8 Damage.
•3 Charges: Heal 4d8 Damage.
Horseshoes of Speed. (+30 feet movement for horse)
Crystal of Lifekeeping (+3 vs life drain, death effects and negative energy such as inflict wounds)
Truedeath Crystal (+1d6 vs undead)
Chronocharm of the Celestial Wanderer (Reroll spot or listen 1x per day)
Cloak of Dexterity +2
Cure Light Wounds Potion x15
Potion of Fly x1
Potion of Shield of Faith x4
Ring of Protection +2 8,000 gold
Vest of Resistance +3 9,000 gold
Belt of Giant Strength +4 16,000 gold
Boots of Striding and Springing 5,500 gold
These boots increase the wearer’s base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Jump checks.
Statistics of Items Here:
Spells per Day:
Slaver Queen Gul'lith pt. 1
Slaver Queen Gul'lith pt. 2
Abduction of the Aberrant
A New Breed of Evil
Slaver Queen Gul'lith pt. 3
I once had a Dream
Slaver Queen Gul'lith pt. 4
The Ministry of Winds
Slaver Queen Gul'lith pt. 5
Slaver Queen Gul'lith pt. 6
Dealing with the Unknown
Kythons on the Streets